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Red Box: Some Constructive Criticism
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<blockquote data-quote="YourSwordIsMine" data-source="post: 5309058" data-attributes="member: 19381"><p>I was very excited to get the Red Box last week. I was never able to buy one of them back in the 80s so I was really looking forward to it. While I am not a new player to role playing games or D&D, I approached my unboxing from that perspective. I sat down with my dice, my favorite pencil and a character sheet and opened the player's book. </p><p></p><p>"I want to be a human fighter" is always my mantra when I set out to make my first character for any new game. It was my first AD&D character in 1985 so it has a special place in my heart. I started the solo adventure with that in mind and chose Fighter. The farther along I got I realized that there were some major problems going on... First, there were a lot of inconsistancies and missing information (no Passive Insight/Perception on the charsheet forex). that was not only confusing me as an experienced player but I could just imagine my frustration as a 13 year old... I tried to make a Cleric next and it was even worse... I just had to put my pencil down and stop... </p><p></p><p>I'm really sad at how many problems there were with the Red Box... It saddens me that WOTC has put out a product aimed at new players to our hobby and it is filled with so many errors... If you are going to be putting out a flagship product aimed at growth then you really should make sure that it is a fully working product... Yes, after a few minutes I went back and used my experience with RPGs in general and was able to complete my characters but for a new player? I would have found it frustrating and probably put it away and that would have been that... </p><p></p><p>What made me really mad though was the fact that the material in Red Box is completely incompatible with what has been previewed in the Essentials articles, what the character races and classes are supposed to be in the Heroes books. So, here I am a new player, I've just made my first character (with dificulty) and I've played through the first adventure with my friends and made it to Level 2. So if we want to progress beyond and expand our games we will have to reroll new characters when we get the Players Books since we wont have any way to advance... The characters we made and played are now useless... Its a bit of a slap in the face... The Characters made should have been seemlessly transitioned from the Red Box into the rest of the game... </p><p></p><p>I am very disappointed with Red Box... I really had hopes that WoTC was going to finally do it right... I cannot recommend Red Box to anyone, especially kids my age when I got into roleplaying or anyone new to the hobby... Yet another throw away Starter Set... It really makes me sad... </p><p></p><p></p><p>Thats my two copper anyway...</p></blockquote><p></p>
[QUOTE="YourSwordIsMine, post: 5309058, member: 19381"] I was very excited to get the Red Box last week. I was never able to buy one of them back in the 80s so I was really looking forward to it. While I am not a new player to role playing games or D&D, I approached my unboxing from that perspective. I sat down with my dice, my favorite pencil and a character sheet and opened the player's book. "I want to be a human fighter" is always my mantra when I set out to make my first character for any new game. It was my first AD&D character in 1985 so it has a special place in my heart. I started the solo adventure with that in mind and chose Fighter. The farther along I got I realized that there were some major problems going on... First, there were a lot of inconsistancies and missing information (no Passive Insight/Perception on the charsheet forex). that was not only confusing me as an experienced player but I could just imagine my frustration as a 13 year old... I tried to make a Cleric next and it was even worse... I just had to put my pencil down and stop... I'm really sad at how many problems there were with the Red Box... It saddens me that WOTC has put out a product aimed at new players to our hobby and it is filled with so many errors... If you are going to be putting out a flagship product aimed at growth then you really should make sure that it is a fully working product... Yes, after a few minutes I went back and used my experience with RPGs in general and was able to complete my characters but for a new player? I would have found it frustrating and probably put it away and that would have been that... What made me really mad though was the fact that the material in Red Box is completely incompatible with what has been previewed in the Essentials articles, what the character races and classes are supposed to be in the Heroes books. So, here I am a new player, I've just made my first character (with dificulty) and I've played through the first adventure with my friends and made it to Level 2. So if we want to progress beyond and expand our games we will have to reroll new characters when we get the Players Books since we wont have any way to advance... The characters we made and played are now useless... Its a bit of a slap in the face... The Characters made should have been seemlessly transitioned from the Red Box into the rest of the game... I am very disappointed with Red Box... I really had hopes that WoTC was going to finally do it right... I cannot recommend Red Box to anyone, especially kids my age when I got into roleplaying or anyone new to the hobby... Yet another throw away Starter Set... It really makes me sad... Thats my two copper anyway... [/QUOTE]
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