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Red Box: Some Constructive Criticism
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<blockquote data-quote="Primal" data-source="post: 5312668" data-attributes="member: 30678"><p>[Nitpick] Elves, dwarves and halflings were actually races-as-classes in themselves; and halflings were more like thieves than fighters. [/Nitpick]</p><p></p><p>I think the short solo-adventure *and* full character creation rules were an ingenious decision; I always let new players play through the solo piece ("Damn you, Bargle, damn you!") and after that we created his/her first PC together. </p><p></p><p>There might have been less choices for your class, but getting to roll your stats and HPs plus equipment lists made it possible to create different kinds of PCs (even of the same class). Now every dwarf fighter is the same, and the player apparently has very little input outside choosing the character's name and appearance.</p></blockquote><p></p>
[QUOTE="Primal, post: 5312668, member: 30678"] [Nitpick] Elves, dwarves and halflings were actually races-as-classes in themselves; and halflings were more like thieves than fighters. [/Nitpick] I think the short solo-adventure *and* full character creation rules were an ingenious decision; I always let new players play through the solo piece ("Damn you, Bargle, damn you!") and after that we created his/her first PC together. There might have been less choices for your class, but getting to roll your stats and HPs plus equipment lists made it possible to create different kinds of PCs (even of the same class). Now every dwarf fighter is the same, and the player apparently has very little input outside choosing the character's name and appearance. [/QUOTE]
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