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Red Box: Some Constructive Criticism
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<blockquote data-quote="Scribble" data-source="post: 5313409" data-attributes="member: 23977"><p>Anecdotally I started in a very similar way to this Red Box with the Black Box. That had a choose your own adventure scenario and a starter adventure where PCs built characters from the stats up.</p><p></p><p>True, it also had rules for character building outside the adventure... but by the time we were even thinking about needing new characters I'd already purchased the Rules Cyclopedia- "I can haz more of this new game?!?!?!"</p><p></p><p>The rules for character building went pretty much unused in favor of the new book. </p><p></p><p>Fundamentally I think the adventure/pc building thing works really well at both teaching someone how to build a character, while getting them almost instantly into what it's like to play D&D. </p><p></p><p>One of the big "hurdles" I've heard people say is that the powers/character creation part is basically a big wall of text. A new player might love the game, but getting him or her to want to overcome that wall of text is the challenge. For many people character creation is just boring.</p><p></p><p>The adventure based scenario lets the new player build a character as part of the game. They get a taste of what D&D is all about, learn what a character is, and how things work, and have fun doing it. It makes it interactive, which is a good thing- especially next to video games that have very interactive character generation.</p><p></p><p>Basically it boils down to Jump right into the fun rather then do all this boring stuff then get to the fun.</p><p></p><p>If they only had room for one type, adventure based, or normal rules based, I'm glad they picked adventure based. Sure- it cuts down on the "full functionality" of the boxed set, but in my experience this isn't that big of a deal, as once you're hooked, you're hooked- and want just about everything out there for the game... It's only when you get older, and become a long time player that you get more jaded about having to buy stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p>As for the rules errors and such... Yeah they need to fix those. I'm hoping when they reprint it with the new cover, and it goes into the larger stores this will happen.</p><p></p><p>I think this version was largely just aimed as a collectors piece for us. The long time gamers that already know how to play. We don't need the rules to be perfect as 90% of these boxes are going to be looked at, then sat on a shelf for the next 20 years. </p><p></p><p>Who knows... Maybe 20 years from now the "Original boxed set with the Elmore painting, and the magic missile misprint" might be worth more then the second printing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 5313409, member: 23977"] Anecdotally I started in a very similar way to this Red Box with the Black Box. That had a choose your own adventure scenario and a starter adventure where PCs built characters from the stats up. True, it also had rules for character building outside the adventure... but by the time we were even thinking about needing new characters I'd already purchased the Rules Cyclopedia- "I can haz more of this new game?!?!?!" The rules for character building went pretty much unused in favor of the new book. Fundamentally I think the adventure/pc building thing works really well at both teaching someone how to build a character, while getting them almost instantly into what it's like to play D&D. One of the big "hurdles" I've heard people say is that the powers/character creation part is basically a big wall of text. A new player might love the game, but getting him or her to want to overcome that wall of text is the challenge. For many people character creation is just boring. The adventure based scenario lets the new player build a character as part of the game. They get a taste of what D&D is all about, learn what a character is, and how things work, and have fun doing it. It makes it interactive, which is a good thing- especially next to video games that have very interactive character generation. Basically it boils down to Jump right into the fun rather then do all this boring stuff then get to the fun. If they only had room for one type, adventure based, or normal rules based, I'm glad they picked adventure based. Sure- it cuts down on the "full functionality" of the boxed set, but in my experience this isn't that big of a deal, as once you're hooked, you're hooked- and want just about everything out there for the game... It's only when you get older, and become a long time player that you get more jaded about having to buy stuff. :P As for the rules errors and such... Yeah they need to fix those. I'm hoping when they reprint it with the new cover, and it goes into the larger stores this will happen. I think this version was largely just aimed as a collectors piece for us. The long time gamers that already know how to play. We don't need the rules to be perfect as 90% of these boxes are going to be looked at, then sat on a shelf for the next 20 years. Who knows... Maybe 20 years from now the "Original boxed set with the Elmore painting, and the magic missile misprint" might be worth more then the second printing. :D [/QUOTE]
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