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Red Box: Some Constructive Criticism
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<blockquote data-quote="JohnSnow" data-source="post: 5314817" data-attributes="member: 32164"><p>Well, that's true - if you go to 3rd level. As I said, I'm less convinced the game needs rules to go to level 3 than I am that it needs the complete rules to go to level 2. Equipment lists, for one. If there were class and race descriptions, you could create a new character (after your first few) without having to replay the solo adventure. That would be nice.</p><p></p><p>And that really is just 32 more pages. And if the price had to rise $5 or even $10 to provide a complete experience? So be it.</p><p></p><p></p><p></p><p>You make a good point about the online productd. If the Red Box had a code for, say, a 1-month free trial of D&D insider, that would be a pretty nifty option that might address all my issues. But it doesn't.</p><p></p><p>I guess we have different feelings about what constitutes the core of the D&D experience. I don't feel you convey the game's value-added compared with other games unless you make it abundantly clear that it's <em>infinitely replayable</em>. The current Red Box, while it hints at that aspect of D&D, doesn't really do a good job of providing it.</p><p></p><p>Getting more out of the Red Box than the start of a campaign is impossible. The inability to change your character's weapons or armor is particularly bad, but the fact that there's not enough magic items for real variety in a couple starting campaigns is pretty bad as well.</p><p></p><p>What sells D&D in comparison to a computer game is "you can do anything." Maybe I notice because I have always been "that player." Give me a dagger to start with and I want to "upgrade" to a short sword ASAP. Regardless of my character class, I also want a bow (or some other ranged weapon), because I know, intuitively, that there are times when distance weapons are <em>better</em>.</p><p></p><p>To tell me that "I can't" is lame. Is it sub-optimal? Maybe. But I should have the opportunity to make that choice - especially if "I can do anything" is what sets this game apart from a computer RPG. It's bad enough that there's no option for upgrading your equipment in town (Fallcrest doesn't have anyone who sells swords, bows, or even slings?), but it's especially egregious that you can't even pick up and use the weapons from the goblins you kill.</p><p></p><p>A step-by-step character creation summary. Race and class descriptions. Equipment lists. A couple dozen more magic items. It's not that much. And I believe the perceived value it would add for a new player would be huge.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 5314817, member: 32164"] Well, that's true - if you go to 3rd level. As I said, I'm less convinced the game needs rules to go to level 3 than I am that it needs the complete rules to go to level 2. Equipment lists, for one. If there were class and race descriptions, you could create a new character (after your first few) without having to replay the solo adventure. That would be nice. And that really is just 32 more pages. And if the price had to rise $5 or even $10 to provide a complete experience? So be it. You make a good point about the online productd. If the Red Box had a code for, say, a 1-month free trial of D&D insider, that would be a pretty nifty option that might address all my issues. But it doesn't. I guess we have different feelings about what constitutes the core of the D&D experience. I don't feel you convey the game's value-added compared with other games unless you make it abundantly clear that it's [I]infinitely replayable[/I]. The current Red Box, while it hints at that aspect of D&D, doesn't really do a good job of providing it. Getting more out of the Red Box than the start of a campaign is impossible. The inability to change your character's weapons or armor is particularly bad, but the fact that there's not enough magic items for real variety in a couple starting campaigns is pretty bad as well. What sells D&D in comparison to a computer game is "you can do anything." Maybe I notice because I have always been "that player." Give me a dagger to start with and I want to "upgrade" to a short sword ASAP. Regardless of my character class, I also want a bow (or some other ranged weapon), because I know, intuitively, that there are times when distance weapons are [I]better[/I]. To tell me that "I can't" is lame. Is it sub-optimal? Maybe. But I should have the opportunity to make that choice - especially if "I can do anything" is what sets this game apart from a computer RPG. It's bad enough that there's no option for upgrading your equipment in town (Fallcrest doesn't have anyone who sells swords, bows, or even slings?), but it's especially egregious that you can't even pick up and use the weapons from the goblins you kill. A step-by-step character creation summary. Race and class descriptions. Equipment lists. A couple dozen more magic items. It's not that much. And I believe the perceived value it would add for a new player would be huge. [/QUOTE]
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