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<blockquote data-quote="Grandpa" data-source="post: 5339310" data-attributes="member: 560"><p>I think it's a good purchase for inexperienced D&D players, even if an experienced D&D player is introducing the game to them. Being able to multiple-choice your way through a story to make a character is vastly less complicated than handling every option of character creation, and that it does so while introducing combat rules is really nice. Experienced players will get nothing but counters, a small poster map, an incomplete set of dice (one d10 instead of two), and OCD collector satisfaction with regards to the Essentials line.</p><p></p><p>The only downside from my view is (a) converting to D&D proper requires some rework due to errors (but if they're hooked at that point, probably no biggie) and (b) the character creation process is meant for a single player (but can be adapted to multiple with a little elbow grease). The points others make about it not offering enough other gaming options are fair, but I don't consider damaging. A kid that enjoys the game will find ways to extend the game regardless, the game has advice on the matter, and leaping into the game proper is likely a realistic option given time to their next birthday / Christmas / parent whim.</p><p></p><p>I'm an experienced player but novice DM with an inexperienced girlfriend getting into the game. We both enjoyed our session opening and going through the Red Box together, and when she went through the "proper" 4E experience of making characters, she asked "why is this so much harder than the Red Box?" There are good answers for this, but it hints at the positive Red Box experience.</p></blockquote><p></p>
[QUOTE="Grandpa, post: 5339310, member: 560"] I think it's a good purchase for inexperienced D&D players, even if an experienced D&D player is introducing the game to them. Being able to multiple-choice your way through a story to make a character is vastly less complicated than handling every option of character creation, and that it does so while introducing combat rules is really nice. Experienced players will get nothing but counters, a small poster map, an incomplete set of dice (one d10 instead of two), and OCD collector satisfaction with regards to the Essentials line. The only downside from my view is (a) converting to D&D proper requires some rework due to errors (but if they're hooked at that point, probably no biggie) and (b) the character creation process is meant for a single player (but can be adapted to multiple with a little elbow grease). The points others make about it not offering enough other gaming options are fair, but I don't consider damaging. A kid that enjoys the game will find ways to extend the game regardless, the game has advice on the matter, and leaping into the game proper is likely a realistic option given time to their next birthday / Christmas / parent whim. I'm an experienced player but novice DM with an inexperienced girlfriend getting into the game. We both enjoyed our session opening and going through the Red Box together, and when she went through the "proper" 4E experience of making characters, she asked "why is this so much harder than the Red Box?" There are good answers for this, but it hints at the positive Red Box experience. [/QUOTE]
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