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<blockquote data-quote="Mesh Hong" data-source="post: 4986123" data-attributes="member: 73463"><p>Nice themed group of feywild creatures, here are my initial thoughts:</p><p> </p><p><strong>1:Red Capling</strong></p><p> </p><p>I would make <strong>Puncturing Thrust</strong> an at will power, it is doing less damage than the basic attack and ongoing bleeding damage doesn't stack.</p><p> </p><p><strong>2:Redcap Crook</strong></p><p> </p><p>I would make <strong>Heart Thrust</strong> an at will that required combat advantage.</p><p> </p><p>Personally I would change <strong>Hook Throttle</strong> to an attack that grabbed its target then the Crook shifts 3 squares dragging the target with it. This to me would seem more lurker like.</p><p> </p><p><strong>Hook Throttle</strong> (standard, encounter)</p><p>Attack +6 vs. Fortitude; 1d6+3 or 1d10+3 if blood capped; on hit target is </p><p>grabbed (escape ends) and Redcap Crook shifts 3 squares dragging the </p><p>grabbed target with it</p><p> </p><p><strong>3:Redcap Warrior</strong></p><p> </p><p>I would make <strong>Blood-Capped</strong> an at will, not encounter.</p><p> </p><p>I would make <strong>Bloody Gut</strong> a minor not a standard action, as a standard action it is useless as in the heat of combat you just wouldn't use it over making an attack.</p><p> </p><p>I would also consider dropping the blood capped damage rating on teh basic attack from 1d10+4 to 1d8+4. Soldiers should be high AC low damage.</p><p> </p><p><strong>4:Red Cap Thane</strong></p><p> </p><p>This guy isn't <em>really</em> a controller in the classic sense, I would classify him as a skirmisher. You are also only using the leader tag to stipulate that there can be only one Thane in an encounter, as he doesn't have any leader like abilities.</p><p> </p><p>I would normally expect a controller to use the low and medium damage expressions, the Thane has easy access to the high damage expression with its basic melee attack (this would suit a skirmisher more).</p><p> </p><p><strong>Bloody Changeling</strong> needs to explain what happens to any other non damage effects that result from teh attack it is dodging.</p><p> </p><p>I would make <strong>Bloody Gut</strong> a minor not a standard action, as a standard action it is useless as in the heat of combat you just wouldn't use it over making an attack.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4986123, member: 73463"] Nice themed group of feywild creatures, here are my initial thoughts: [B]1:Red Capling[/B] I would make [B]Puncturing Thrust[/B] an at will power, it is doing less damage than the basic attack and ongoing bleeding damage doesn't stack. [B]2:Redcap Crook[/B] I would make [B]Heart Thrust[/B] an at will that required combat advantage. Personally I would change [B]Hook Throttle[/B] to an attack that grabbed its target then the Crook shifts 3 squares dragging the target with it. This to me would seem more lurker like. [B]Hook Throttle[/B] (standard, encounter) Attack +6 vs. Fortitude; 1d6+3 or 1d10+3 if blood capped; on hit target is grabbed (escape ends) and Redcap Crook shifts 3 squares dragging the grabbed target with it [B]3:Redcap Warrior[/B] I would make [B]Blood-Capped[/B] an at will, not encounter. I would make [B]Bloody Gut[/B] a minor not a standard action, as a standard action it is useless as in the heat of combat you just wouldn't use it over making an attack. I would also consider dropping the blood capped damage rating on teh basic attack from 1d10+4 to 1d8+4. Soldiers should be high AC low damage. [B]4:Red Cap Thane[/B] This guy isn't [I]really[/I] a controller in the classic sense, I would classify him as a skirmisher. You are also only using the leader tag to stipulate that there can be only one Thane in an encounter, as he doesn't have any leader like abilities. I would normally expect a controller to use the low and medium damage expressions, the Thane has easy access to the high damage expression with its basic melee attack (this would suit a skirmisher more). [B]Bloody Changeling[/B] needs to explain what happens to any other non damage effects that result from teh attack it is dodging. I would make [B]Bloody Gut[/B] a minor not a standard action, as a standard action it is useless as in the heat of combat you just wouldn't use it over making an attack. [/QUOTE]
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