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General Tabletop Discussion
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Red Flags For Classes In Sources Beyond The Player's Handbook
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<blockquote data-quote="Dausuul" data-source="post: 7367023" data-attributes="member: 58197"><p>Ah, so you're a Dex specialist. Then what's your approach to fighting? Not two-handed; there are no two-handed weapons with finesse. Not sword-and-board; you can't use a shield. That leaves dual wielding. But you don't get access to the Two-Weapon Fighting Style, and you can only have one pact weapon, so your off-hand weapon has to be both simple and light, which means your off-hand attack does a whole 1d4 damage. Better hope you can hold concentration on <em>hex</em> if you want it to matter.</p><p></p><p>Hexblade fixes these problems. Want to go two-handed with a Strength weapon? No problem, you get medium armor, and 14 Dex isn't too great a strain. Want to go sword-and-board? Shield proficiency is there for you. Dual wielding? Well, okay, you're still kind of weak on the dual wielding front. But at least you can use a d6 weapon, and Hexblade's Curse likes the extra attack. Plus you can stack the Curse with a concentration spell.</p><p></p><p></p><p>Oh? Is there some rule that says only non-hexblade warlocks are allowed to get magic bonuses to AC? Because otherwise, when the regular warlock hits AC 19, the hexblade is going to hit 21.</p><p></p><p></p><p>YES THEY ARE. If you play a hexblade. That's <em>my</em> point. They work just fine in that role. I know, I've been playing one. They don't have the raw power of a fighter, but they make up for it with their assortment of dirty tricks; especially if you have a round to buff before combat. Hello, <em>darkness</em>, my old friend, I'm using Devil's Sight again...</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7367023, member: 58197"] Ah, so you're a Dex specialist. Then what's your approach to fighting? Not two-handed; there are no two-handed weapons with finesse. Not sword-and-board; you can't use a shield. That leaves dual wielding. But you don't get access to the Two-Weapon Fighting Style, and you can only have one pact weapon, so your off-hand weapon has to be both simple and light, which means your off-hand attack does a whole 1d4 damage. Better hope you can hold concentration on [i]hex[/i] if you want it to matter. Hexblade fixes these problems. Want to go two-handed with a Strength weapon? No problem, you get medium armor, and 14 Dex isn't too great a strain. Want to go sword-and-board? Shield proficiency is there for you. Dual wielding? Well, okay, you're still kind of weak on the dual wielding front. But at least you can use a d6 weapon, and Hexblade's Curse likes the extra attack. Plus you can stack the Curse with a concentration spell. Oh? Is there some rule that says only non-hexblade warlocks are allowed to get magic bonuses to AC? Because otherwise, when the regular warlock hits AC 19, the hexblade is going to hit 21. YES THEY ARE. If you play a hexblade. That's [i]my[/i] point. They work just fine in that role. I know, I've been playing one. They don't have the raw power of a fighter, but they make up for it with their assortment of dirty tricks; especially if you have a round to buff before combat. Hello, [i]darkness[/i], my old friend, I'm using Devil's Sight again... [/QUOTE]
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Red Flags For Classes In Sources Beyond The Player's Handbook
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