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General Tabletop Discussion
*Dungeons & Dragons
Red Flags For Classes In Sources Beyond The Player's Handbook
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<blockquote data-quote="cooperjer" data-source="post: 7368130" data-attributes="member: 6862150"><p>I read about half the posts and seen that several people have a lot of good ideas on classes, multi-classing, and feats. I feel that you should talk with your players about what classes they want to play and what they feel they want their characters to do in several levels. I say this because, I've spent a lot of time reworking the sorcerer wild mage and analyzing the two weapon fighting style because my players were not satisfied with how the sub class or system worked with what they had in mind for their character. Save your self a lot of work by helping your players understand the limits in the subclass and guide them to a set of subclasses they will be happy playing.</p><p></p><p>With respect to the power of any subclass there may be a disparity between a barbarian and a sorcerer, but as long as your players do not get jealous of another PC then they shouldn't ask you to look at a system for power creep. With respect to the total power level of the group, you have the tools as a DM to increase the difficulty by using higher CR monsters, increasing the environment difficulty, and making your NPCs sly enough to think ahead.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7368130, member: 6862150"] I read about half the posts and seen that several people have a lot of good ideas on classes, multi-classing, and feats. I feel that you should talk with your players about what classes they want to play and what they feel they want their characters to do in several levels. I say this because, I've spent a lot of time reworking the sorcerer wild mage and analyzing the two weapon fighting style because my players were not satisfied with how the sub class or system worked with what they had in mind for their character. Save your self a lot of work by helping your players understand the limits in the subclass and guide them to a set of subclasses they will be happy playing. With respect to the power of any subclass there may be a disparity between a barbarian and a sorcerer, but as long as your players do not get jealous of another PC then they shouldn't ask you to look at a system for power creep. With respect to the total power level of the group, you have the tools as a DM to increase the difficulty by using higher CR monsters, increasing the environment difficulty, and making your NPCs sly enough to think ahead. [/QUOTE]
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Red Flags For Classes In Sources Beyond The Player's Handbook
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