Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Red Hand of Doom 4.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Boarstorm" data-source="post: 4283124" data-attributes="member: 63913"><p>In the interest of working where the most work is needed, I've begun statting up critters from Part III of the adventure... yeah, the part where NOT A SINGLE MONSTER has an equivalent in the MM? That part. I'm following Benimoto's outline for encounter and individual monster level/encounter level.</p><p></p><p>Here's a teaser of what I've gotten done so far:</p><p></p><p>Varanthian, the Half-Fiend Behir</p><p>[sblock]</p><p><strong>Varanthian</strong> Level 10 Solo Brute</p><p>Huge natural magical beast XP 2,500</p><p>Initiative +9 Senses Perception +12; darkvision</p><p>HP 432; Bloodied 216; see also bloodied breath</p><p>AC 24; Fortitude 27, Reflex 24, Will 20</p><p>Resist 20 fire</p><p>Saving Throws +5</p><p>Speed 8, fly 8, climb 3</p><p>Action Points 2</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Bite (standard; at-will) </p><p>Reach 2; +13 vs. AC; 2d6+2 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Claw (standard; at-will)</p><p>Reach 2; +13 vs. AC; 2d6+2 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Behir Fury (standard; at-will)</p><p>Varathian makes two claw attacks. If Varathian hits a single target with both claw attacks, it makes a bite attack against the same target.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Rake (immediate reaction, when an enemy moves to a position where it flanks Varathian; at-will)</p><p>Varathian attacks the enemy with one of her back legs: reach 2; +13 vs. Reflex; 1d10+5 damage, and the target is knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Behir Rend (standard; sustain standard; recharge 4 5 6)</p><p>Varathian grabs one foe and pulls it in close while rending with its many clawed appendages. Requires combat advantage; +11 vs. Reflex; 3d6+5 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. Varanthian can sustain the power as a standard action, dealing 3d6+5 damage and maintaining the grab.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Breath Weapon (standard; recharge 5 6) * Lightning</p><p>Varanthian targets up to three creatures with its lightning breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +11 vs. Reflex; 2d12 + 12 lightning damage. Miss: Half damage. This attack does not provoke opportunity attacks.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Bloodied Breath (free when first bloodied; encounter) * Lightning</p><p>Varanthian’s breath weapon recharges, and the she uses it immediately.</p><p>Alignment Evil Languages Common, Draconic</p><p>Skills Athletics +17</p><p>Str 24 (+12) Dex 18 (+9) Wis 14 (+7)</p><p>Con 20 (+10) Int 11 (+4) Cha 14 (+7)</p><p>[/sblock]</p><p></p><p>A couple notes about this particular conversion. It was quite challenging to my newbie skillz.</p><p></p><p>1) I ended up having to ditch most of the half-fiend aspects. Spell-like abilities, piddling resistances, damage reduction, smite good... Still, I tried to keep what nods to the original template that I could. </p><p></p><p>2) Swallow Whole got dumped for gamist reasons. Besides, if even the tarrasque doesn't have it anymore, I'm not going to worry about it. Constrict and Rake got folded into a single power (Behir Rend, in the stat block). I used the blue dragon's breath weapon to model Varanthian's lightning breath.</p><p></p><p>3) The damage values are very much approximations at this point. I'm no mathematician, so determining the most common outcome of Behir Fury is stumping me at the moment. I want it to be enough to give level 9 players pause, but not enough to make a smear of the defender in two rounds. When I get the time to do a sample combat or two, hopefully we'll see how it stacks up. I'm also concerned that the Rend power is a potentially suboptimal choice for the gal to make.</p><p></p><p>4) As difficult as this conversion was, my preliminary work on the ghost lions tells me that I'm going to have an even more frustrating morning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As always, suggestions are always welcome.</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 4283124, member: 63913"] In the interest of working where the most work is needed, I've begun statting up critters from Part III of the adventure... yeah, the part where NOT A SINGLE MONSTER has an equivalent in the MM? That part. I'm following Benimoto's outline for encounter and individual monster level/encounter level. Here's a teaser of what I've gotten done so far: Varanthian, the Half-Fiend Behir [sblock] [b]Varanthian[/b] Level 10 Solo Brute Huge natural magical beast XP 2,500 Initiative +9 Senses Perception +12; darkvision HP 432; Bloodied 216; see also bloodied breath AC 24; Fortitude 27, Reflex 24, Will 20 Resist 20 fire Saving Throws +5 Speed 8, fly 8, climb 3 Action Points 2 :bmelee: Bite (standard; at-will) Reach 2; +13 vs. AC; 2d6+2 damage. :bmelee: Claw (standard; at-will) Reach 2; +13 vs. AC; 2d6+2 damage. :melee: Behir Fury (standard; at-will) Varathian makes two claw attacks. If Varathian hits a single target with both claw attacks, it makes a bite attack against the same target. :melee: Rake (immediate reaction, when an enemy moves to a position where it flanks Varathian; at-will) Varathian attacks the enemy with one of her back legs: reach 2; +13 vs. Reflex; 1d10+5 damage, and the target is knocked prone. :melee: Behir Rend (standard; sustain standard; recharge 4 5 6) Varathian grabs one foe and pulls it in close while rending with its many clawed appendages. Requires combat advantage; +11 vs. Reflex; 3d6+5 damage, and the target is grabbed (until escape). A target trying to escape the grab takes a –4 penalty to the check. Varanthian can sustain the power as a standard action, dealing 3d6+5 damage and maintaining the grab. :ranged: Breath Weapon (standard; recharge 5 6) * Lightning Varanthian targets up to three creatures with its lightning breath; the first target must be within 10 squares of the dragon, the second target within 10 squares of the first, and the third target within 10 squares of the second; +11 vs. Reflex; 2d12 + 12 lightning damage. Miss: Half damage. This attack does not provoke opportunity attacks. :ranged: Bloodied Breath (free when first bloodied; encounter) * Lightning Varanthian’s breath weapon recharges, and the she uses it immediately. Alignment Evil Languages Common, Draconic Skills Athletics +17 Str 24 (+12) Dex 18 (+9) Wis 14 (+7) Con 20 (+10) Int 11 (+4) Cha 14 (+7) [/sblock] A couple notes about this particular conversion. It was quite challenging to my newbie skillz. 1) I ended up having to ditch most of the half-fiend aspects. Spell-like abilities, piddling resistances, damage reduction, smite good... Still, I tried to keep what nods to the original template that I could. 2) Swallow Whole got dumped for gamist reasons. Besides, if even the tarrasque doesn't have it anymore, I'm not going to worry about it. Constrict and Rake got folded into a single power (Behir Rend, in the stat block). I used the blue dragon's breath weapon to model Varanthian's lightning breath. 3) The damage values are very much approximations at this point. I'm no mathematician, so determining the most common outcome of Behir Fury is stumping me at the moment. I want it to be enough to give level 9 players pause, but not enough to make a smear of the defender in two rounds. When I get the time to do a sample combat or two, hopefully we'll see how it stacks up. I'm also concerned that the Rend power is a potentially suboptimal choice for the gal to make. 4) As difficult as this conversion was, my preliminary work on the ghost lions tells me that I'm going to have an even more frustrating morning. :) As always, suggestions are always welcome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Red Hand of Doom 4.0
Top