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Red Hand of Doom 4.0
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<blockquote data-quote="Benimoto" data-source="post: 4284303" data-attributes="member: 40093"><p>Okay, here's my first attempt at a monster conversion. Here's my personal favorite monster in the mod, the greenspawn razorfiend:</p><p></p><p>[sblock]</p><p><strong>Greenspawn Razorfiend</strong> Level 10 Elite Skirmisher</p><p>Large natural beast (reptile) XP 1000</p><p>Initiative +10 Senses Perception +8; low-light vision</p><p>HP 208; Bloodied 104</p><p>AC 26; Fortitude 24, Reflex 26, Will 22</p><p>Resist 10 poison</p><p>Saving Throws +2</p><p>Speed 8, swim 8</p><p>Action Points: 1</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Wingblade (standard; at-will)</p><p> +15 vs. AC; 1d12+5 (crit 2d12 + 17); this attack scores a critical hit</p><p> on a roll of 19 or 20 (a roll of 19 is not an automatic hit, however).</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Leap Attack (standard; at-will)</p><p> The greenspawn razorfiend leaps at the target, shifting 6 squares and making two wingblade attacks.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Breath Weapon (minor; recharges when first bloodied) * Poison</p><p> Close blast 3; +11 vs. Reflex; 1d8+5 plus 5 ongoing poison damage.</p><p>Defensive Hop (immediate reaction, when missed by a melee attack; at-will)</p><p> The greenspawn razorfiend shifts 3 squares.</p><p>Alignment Evil Languages Draconic</p><p>Skills Athletics +16</p><p>Str 22 (+11) Dex 17 (+8) Wis 16 (+8)</p><p>Con 16 (+8) Int 8 (+4) Cha 10 (+5)</p><p></p><p>Greenspawn Razorfiend Tactics: The greenspawn razorfiend springs into combat using its leap attack. It then spends an action point to leap towards an unprotected group of enemies, targeting one with leap attack and unleashing its breath weapon on the highest concentration of foes. When possible, it uses its defensive hop to move towards the margins of the combat, targeting weak or unprotected foes with further attacks.</p><p>[/sblock]</p><p></p><p>This is part deathjump spider, part green dragon, built on the rough chassis of the manticore. Hopefully I didn't go overboard in making these things too lethal. I considered an even larger critical threat range, but that seems a little unprecedented in 4e. I ditched the bite in favor of a minor action breath weapon, like the dragonborn have.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4284303, member: 40093"] Okay, here's my first attempt at a monster conversion. Here's my personal favorite monster in the mod, the greenspawn razorfiend: [sblock] [B]Greenspawn Razorfiend[/B] Level 10 Elite Skirmisher Large natural beast (reptile) XP 1000 Initiative +10 Senses Perception +8; low-light vision HP 208; Bloodied 104 AC 26; Fortitude 24, Reflex 26, Will 22 Resist 10 poison Saving Throws +2 Speed 8, swim 8 Action Points: 1 :bmelee: Wingblade (standard; at-will) +15 vs. AC; 1d12+5 (crit 2d12 + 17); this attack scores a critical hit on a roll of 19 or 20 (a roll of 19 is not an automatic hit, however). :melee: Leap Attack (standard; at-will) The greenspawn razorfiend leaps at the target, shifting 6 squares and making two wingblade attacks. :close: Breath Weapon (minor; recharges when first bloodied) * Poison Close blast 3; +11 vs. Reflex; 1d8+5 plus 5 ongoing poison damage. Defensive Hop (immediate reaction, when missed by a melee attack; at-will) The greenspawn razorfiend shifts 3 squares. Alignment Evil Languages Draconic Skills Athletics +16 Str 22 (+11) Dex 17 (+8) Wis 16 (+8) Con 16 (+8) Int 8 (+4) Cha 10 (+5) Greenspawn Razorfiend Tactics: The greenspawn razorfiend springs into combat using its leap attack. It then spends an action point to leap towards an unprotected group of enemies, targeting one with leap attack and unleashing its breath weapon on the highest concentration of foes. When possible, it uses its defensive hop to move towards the margins of the combat, targeting weak or unprotected foes with further attacks. [/sblock] This is part deathjump spider, part green dragon, built on the rough chassis of the manticore. Hopefully I didn't go overboard in making these things too lethal. I considered an even larger critical threat range, but that seems a little unprecedented in 4e. I ditched the bite in favor of a minor action breath weapon, like the dragonborn have. [/QUOTE]
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