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Red Hand of Doom 4.0
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<blockquote data-quote="mykelsss" data-source="post: 4483848" data-attributes="member: 72995"><p>i have large amounts of interest, in addition to the fact that this is an amazing thread and deserves to stay alive.</p><p></p><p>EDIT: And I wouldn't really let the PCs really have a say in the matter tbh. I mean its the end of the campaign, I wouldn't ever want to make something so cinematic and memorable become a cakewalk. I know some people would say the game is based around the PCs and they oughta to be able to do anything, but throwing a tiny deus ex machina in the near-climax wouldn't hurt. Just attack them for the first two rounds with both action points, completely nuking them, and then have the aspect realize what it needs to do and fly off :v</p><p></p><p>Then they'll be sufficiently scared when the time comes.</p></blockquote><p></p>
[QUOTE="mykelsss, post: 4483848, member: 72995"] i have large amounts of interest, in addition to the fact that this is an amazing thread and deserves to stay alive. EDIT: And I wouldn't really let the PCs really have a say in the matter tbh. I mean its the end of the campaign, I wouldn't ever want to make something so cinematic and memorable become a cakewalk. I know some people would say the game is based around the PCs and they oughta to be able to do anything, but throwing a tiny deus ex machina in the near-climax wouldn't hurt. Just attack them for the first two rounds with both action points, completely nuking them, and then have the aspect realize what it needs to do and fly off :v Then they'll be sufficiently scared when the time comes. [/QUOTE]
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