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<blockquote data-quote="Rhun" data-source="post: 3588809" data-attributes="member: 29098"><p><strong>Duroin Slatefist</strong></p><p></p><p><u>Description</u></p><p>In most ways, Duroin looks the typical dwarf: stout and solidly built, strong of arm and broad of chest. Still, at 4 1/2' in hieght, he is a bit taller and leaner than the norm, and possessed of agility unusual in the race. His typical craggy features are mostly hidden behind a bushy white beard and thick, long mustache, and his clean shaven head is not apparent beneath the horned helm that he always seems to wear. He dresses simply, preferring function and comfort to style.</p><p></p><p><a href="http://img69.imageshack.us/my.php?image=dwarf4ad7.jpg" target="_blank"><img src="http://img69.imageshack.us/img69/5706/dwarf4ad7.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><u>Background</u></p><p>Duroin hails from Veilstone, a dwarven mining town hidden deep within the Barrier Peaks. The dwarves there are stout folk, braving the many perils of the mountains to mine the rich veins ot precious metals and gemstone. A hard-working community of veteran miners and stalwart warrior, everyone was expected to pull their weight around Veilstone.</p><p></p><p>Even from a young age, though, Duroin showed little interest in mining. Fortunately, he showed enough martial skill to find his place among the ranks of the town's defenders. Still, he would often be caught in places in shouldn't be, or playing at bones and cards while on duty. It was determined that Duroin was too impulsive and too easily bored to remain within the guard, and the dwarves decided that he should leave the enclave and seek his fortune out in the world. Not a banishment, per se, Duroin was expected to travel the world and overcome his adventurous streak before returning home.</p><p></p><p>Unusually good-natured and helpful, Duroin left his home and travelled throughout the nearby lands, lending a hand where he could, and making bold discoveries and fortuous finds. Eventually, he found himself part of a cohort of adventurers of similar mind, and has felt more at home since joining their group than at any time before.</p><p></p><p><u>Personality</u></p><p>Duroin is a talkative, boisterous soul, always cheerful and friendly. He is unusually optimistic for one of his folk, and eager to lend a hand to those in need. Still, he has an annoying tendency to tell pointless and exaggerated stories, sometimes annoying his companions. He enjoys games of chance, and has made it a goal to sample the local brew of every town and city he comes to.</p><p></p><p>[code]</p><p>[b]Neutral Good Dwarf Male[/b]</p><p>Rogue 4/Fighter 2 </p><p></p><p>XPs: 15,915 (21,000 needed for Level 7)</p><p></p><p>[b]Stats[/b]</p><p>Str 16 (+3) (6 points, +2 gauntlets)</p><p>Dex 17 (+3) (10 points, +1 level increase)</p><p>Con 16 (+3) (6 points, +2 racial)</p><p>Int 14 (+2) (6 points)</p><p>Wis 10 (+0) (2 points)</p><p>Cha 08 (-1) (2 points, -2 racial)</p><p></p><p>[b]General[/b]</p><p>HP: 52</p><p>AC: 21 (10 base + 3 dex + 6 (?) armor +1 dodge feat +1 natural armor)</p><p>Initiative: +7</p><p>Move: 20’</p><p></p><p></p><p>[b]Combat[/b]</p><p>BAB: +5[size=1]</p><p>-Melee: +8</p><p>-----Waraxe +9 (1d10+3/x3)</p><p>-OR-</p><p>-----Shortsword +1 +9 (1d6+4/19-20)</p><p>-Ranged: +8</p><p></p><p>Two Weapon Fighting</p><p>-----Waraxe +7 (1d10+3/x3)</p><p>-AND-</p><p>-----Shortsword +1 +7 (1d6+2/19-20)</p><p>[/size]</p><p></p><p>[b]Saves:[/b][size=1]</p><p>Fort: +7 (4 base + 3 con)</p><p>Ref: +7 (4 base + 3 dex)</p><p>Wil: +1 (1 base + 0 wis)</p><p>+2 racial save bonus against poison</p><p>+2 racial save bonus against spells and spell-like effects[/size]</p><p></p><p>[b]Skills:[/b][size=1]</p><p>Appraise +5 (3 ranks, +2 int)</p><p>Balance +10 (5 ranks, +3 dex, +2 synergy)</p><p>Bluff +4 (5 ranks, -1 cha)</p><p>Climb +7 (2 ranks, +3 str, +2 equipment)</p><p>Disable Device +10 (6 ranks, +2 int, +2 equipment)</p><p>Escape Artist +4 (1 rank, +3 dex)</p><p>Hide +11 (8 ranks, +3 dex)</p><p>Intimidate +1 (2 ranks, -1 cha)</p><p>Jump +10 (5 ranks, +3 str, +2 synergy)</p><p>Listen +3 (3 ranks, +0 wis)</p><p>Move Silently +11 (8 ranks, +3 dex)</p><p>Open Lock +13 (8 ranks, +3 dex, +2 equipment)</p><p>Search +9 (7 ranks, +2 int)</p><p>Sense Motive +2 (2 ranks, +0 wis)</p><p>Sleight of Hand +4 (1 rank, +3 dex)</p><p>Spot +3 (3 ranks, +0 wis)</p><p>Tumble +16 (9 ranks, +3 dex, +2 synergy, +2 competence)</p><p>[/size]</p><p></p><p>[b]Languages:[/b][size=1]</p><p>- Common</p><p>- Dwarven</p><p>- Elven</p><p>- Goblin</p><p>- Draconic (Pearl of Speech)[/size]</p><p></p><p>[b]Feats:[/b][size=1]</p><p>- Two Weapon Fighting</p><p>- Combat Expertise</p><p>- Dodge</p><p>- Weapon Focus (Waraxe)</p><p>- Improved Initiative[/size]</p><p></p><p>[b]Class Features:[/b][size=1]</p><p>- Sneak Attack +2d6</p><p>- Trapfinding</p><p>- Evasion</p><p>- Trap sense+1</p><p>- Bonus Feat</p><p>- Bonus Feat</p><p>- Uncanny Dodge[/size]</p><p></p><p>[b]Racial Features:[/b][size=1]</p><p>- Medium size</p><p>- Darkvision 60' </p><p>- Stone Cutting</p><p>- Weapon Familiarity</p><p>- Stability</p><p>- Saving Throw Bonuses</p><p>- +1 racial bonus on attack vrs orcs and goblinoids</p><p>- +4 dodge bonus to AC vrs. giants</p><p>- +2 racial bonus on Appraise checks related to stone/metal</p><p>- +2 racial bonus on Craft checks related to stone/metal[/size]</p><p></p><p>[b]Arms, Armor and Equipment:[/b][size=1]</p><p>- Mithral Breastplate (+1 ? - Light Armor, MDB +5, ACP -1, 15lb)</p><p>- Gauntlets of Ogre Power (4lb)</p><p>- [s]Chain Shirt +1[/s]</p><p>- Dwarven Waraxe (8lb)</p><p>- Shortsword +1 (2lb)</p><p>- Light Mace (4lb)</p><p>- MW longsword (4lb)</p><p>- MW Composite Longbow, mighty (+2) (3lb)</p><p>---Composite Longbow, mighty (+1) (3lb)</p><p>- [s]Shortbow [/s] (2lb)</p><p>- 60 arrows (9lb)</p><p>- Thieves' Tools, Masterwork (2lb)</p><p>- Climber's Kit (5lb)</p><p>- Amulet of Natural Armor +1</p><p>- Life Ring (5lb)</p><p>- Everlasting Rations (2lb)</p><p>- Pearl of Speech</p><p>- Shiftweave (5lb)</p><p>- Acrobat Boots (1lb)</p><p>- Bag of Tricks (Gray)</p><p>- [s]3[/s][s]2[/s] 1 potion of Cure Light Wounds</p><p>- 2 potions of CUre Moderate Wounds</p><p></p><p>Carried: 75lb, light load</p><p> </p><p></p><p>Encumberance: [b]Light[/b] </p><p>[/size]</p><p>[/code]</p><p></p><p>[sblock=Magic Item Descriptions]</p><p></p><p><strong>Life Ring</strong></p><p>Body Slot: Held</p><p>Activation: Standard</p><p>Weight: 5 lbs</p><p><em>This 3' diameter, 4" thick wooden ring has 4 equally spaced handholds.</em></p><p><em>A piece of thin twine crosses the middle of the ring. </em> </p><p></p><p>To activate break the twine. Once active the Ring grants Feather Fall on the next 4 creatures who touch it within 10 rounds. The duration of each subject's Feather Fall is equal to the number of rounds remaining in the item when the subject touches the ring. At the end of the duration the item becomes useless.</p><p></p><p><strong>Everlasting Rations</strong></p><p>Body Slot: Held</p><p>Weight: 2 lbs</p><p><em>This nondescript, small leather pouch has a light blue silk drawstring.</em></p><p></p><p>This pouch contains enough rations to feed a medium creature for one day, every morning at sunrise the pouch magically creates more food.</p><p></p><p><strong>Pearl of Speech</strong></p><p>Body Slot: Face</p><p>Activation: -- and standard (command)</p><p>Weight: 0 lbs</p><p><em>This large blue pearl is shot with crisscrossing brown green and gold veins.</em></p><p></p><p>This pearl is placed on the tongue where it is absorbed. (a standard action) until you speak a command word to release it,</p><p>While absorbed it allows you to speak and understand one language (in this case Draconic).</p><p>Additionally while it is active you can Produce a <em>Command</em> effect (as the spell) 1/day Will DC 11.</p><p></p><p></p><p><strong>Shiftweave</strong></p><p>Body Slot: Torso</p><p>Activation: Swift (mental)</p><p>Weight: 5 lbs</p><p><em>This ordinary clothing has gossamer threads woven randomly into the threadwork.</em></p><p></p><p>When you activate shiftweave it changes your garb to resemble any of 5 specific outfits designated during its creation. It has no effect on any armor you wear (nor can it mimic armor) nor can it change any other magic clothing you wear.</p><p></p><p>Outfit 1 - Explorer's Outfit</p><p>Outfit 2 - Traveller's Outfit</p><p>Outfit 3 - Noble's Outfit</p><p>Outfit 4 - Entertainer's Outfit</p><p>Outfit 5 - Cold Weather Outfit</p><p></p><p><strong>Acrobat Boots</strong></p><p>Body Slot: Feet</p><p>Activation: -- and swift (command)</p><p>Weight: 1 lbs</p><p><em>Multiple brass buckles run up the length of these finely crafted black boots.</em></p><p></p><p>Continuous +2 comptetance on Tumble checks.</p><p></p><p>In addition the boots have 3 charges that renew everyday at sunrise.</p><p>Spending one or more charges grants you an enhancement bonus on speed for one round.</p><p></p><p>1 charge = +10'</p><p>2 charges = +15'</p><p>3 charges = +20'[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3588809, member: 29098"] [b]Duroin Slatefist[/b] [u]Description[/u] In most ways, Duroin looks the typical dwarf: stout and solidly built, strong of arm and broad of chest. Still, at 4 1/2' in hieght, he is a bit taller and leaner than the norm, and possessed of agility unusual in the race. His typical craggy features are mostly hidden behind a bushy white beard and thick, long mustache, and his clean shaven head is not apparent beneath the horned helm that he always seems to wear. He dresses simply, preferring function and comfort to style. [URL=http://img69.imageshack.us/my.php?image=dwarf4ad7.jpg][IMG]http://img69.imageshack.us/img69/5706/dwarf4ad7.th.jpg[/IMG][/URL] [u]Background[/u] Duroin hails from Veilstone, a dwarven mining town hidden deep within the Barrier Peaks. The dwarves there are stout folk, braving the many perils of the mountains to mine the rich veins ot precious metals and gemstone. A hard-working community of veteran miners and stalwart warrior, everyone was expected to pull their weight around Veilstone. Even from a young age, though, Duroin showed little interest in mining. Fortunately, he showed enough martial skill to find his place among the ranks of the town's defenders. Still, he would often be caught in places in shouldn't be, or playing at bones and cards while on duty. It was determined that Duroin was too impulsive and too easily bored to remain within the guard, and the dwarves decided that he should leave the enclave and seek his fortune out in the world. Not a banishment, per se, Duroin was expected to travel the world and overcome his adventurous streak before returning home. Unusually good-natured and helpful, Duroin left his home and travelled throughout the nearby lands, lending a hand where he could, and making bold discoveries and fortuous finds. Eventually, he found himself part of a cohort of adventurers of similar mind, and has felt more at home since joining their group than at any time before. [u]Personality[/u] Duroin is a talkative, boisterous soul, always cheerful and friendly. He is unusually optimistic for one of his folk, and eager to lend a hand to those in need. Still, he has an annoying tendency to tell pointless and exaggerated stories, sometimes annoying his companions. He enjoys games of chance, and has made it a goal to sample the local brew of every town and city he comes to. [code] [b]Neutral Good Dwarf Male[/b] Rogue 4/Fighter 2 XPs: 15,915 (21,000 needed for Level 7) [b]Stats[/b] Str 16 (+3) (6 points, +2 gauntlets) Dex 17 (+3) (10 points, +1 level increase) Con 16 (+3) (6 points, +2 racial) Int 14 (+2) (6 points) Wis 10 (+0) (2 points) Cha 08 (-1) (2 points, -2 racial) [b]General[/b] HP: 52 AC: 21 (10 base + 3 dex + 6 (?) armor +1 dodge feat +1 natural armor) Initiative: +7 Move: 20’ [b]Combat[/b] BAB: +5[size=1] -Melee: +8 -----Waraxe +9 (1d10+3/x3) -OR- -----Shortsword +1 +9 (1d6+4/19-20) -Ranged: +8 Two Weapon Fighting -----Waraxe +7 (1d10+3/x3) -AND- -----Shortsword +1 +7 (1d6+2/19-20) [/size] [b]Saves:[/b][size=1] Fort: +7 (4 base + 3 con) Ref: +7 (4 base + 3 dex) Wil: +1 (1 base + 0 wis) +2 racial save bonus against poison +2 racial save bonus against spells and spell-like effects[/size] [b]Skills:[/b][size=1] Appraise +5 (3 ranks, +2 int) Balance +10 (5 ranks, +3 dex, +2 synergy) Bluff +4 (5 ranks, -1 cha) Climb +7 (2 ranks, +3 str, +2 equipment) Disable Device +10 (6 ranks, +2 int, +2 equipment) Escape Artist +4 (1 rank, +3 dex) Hide +11 (8 ranks, +3 dex) Intimidate +1 (2 ranks, -1 cha) Jump +10 (5 ranks, +3 str, +2 synergy) Listen +3 (3 ranks, +0 wis) Move Silently +11 (8 ranks, +3 dex) Open Lock +13 (8 ranks, +3 dex, +2 equipment) Search +9 (7 ranks, +2 int) Sense Motive +2 (2 ranks, +0 wis) Sleight of Hand +4 (1 rank, +3 dex) Spot +3 (3 ranks, +0 wis) Tumble +16 (9 ranks, +3 dex, +2 synergy, +2 competence) [/size] [b]Languages:[/b][size=1] - Common - Dwarven - Elven - Goblin - Draconic (Pearl of Speech)[/size] [b]Feats:[/b][size=1] - Two Weapon Fighting - Combat Expertise - Dodge - Weapon Focus (Waraxe) - Improved Initiative[/size] [b]Class Features:[/b][size=1] - Sneak Attack +2d6 - Trapfinding - Evasion - Trap sense+1 - Bonus Feat - Bonus Feat - Uncanny Dodge[/size] [b]Racial Features:[/b][size=1] - Medium size - Darkvision 60' - Stone Cutting - Weapon Familiarity - Stability - Saving Throw Bonuses - +1 racial bonus on attack vrs orcs and goblinoids - +4 dodge bonus to AC vrs. giants - +2 racial bonus on Appraise checks related to stone/metal - +2 racial bonus on Craft checks related to stone/metal[/size] [b]Arms, Armor and Equipment:[/b][size=1] - Mithral Breastplate (+1 ? - Light Armor, MDB +5, ACP -1, 15lb) - Gauntlets of Ogre Power (4lb) - [s]Chain Shirt +1[/s] - Dwarven Waraxe (8lb) - Shortsword +1 (2lb) - Light Mace (4lb) - MW longsword (4lb) - MW Composite Longbow, mighty (+2) (3lb) ---Composite Longbow, mighty (+1) (3lb) - [s]Shortbow [/s] (2lb) - 60 arrows (9lb) - Thieves' Tools, Masterwork (2lb) - Climber's Kit (5lb) - Amulet of Natural Armor +1 - Life Ring (5lb) - Everlasting Rations (2lb) - Pearl of Speech - Shiftweave (5lb) - Acrobat Boots (1lb) - Bag of Tricks (Gray) - [s]3[/s][s]2[/s] 1 potion of Cure Light Wounds - 2 potions of CUre Moderate Wounds Carried: 75lb, light load Encumberance: [b]Light[/b] [/size] [/code] [sblock=Magic Item Descriptions] [B]Life Ring[/B] Body Slot: Held Activation: Standard Weight: 5 lbs [I]This 3' diameter, 4" thick wooden ring has 4 equally spaced handholds. A piece of thin twine crosses the middle of the ring. [/I] To activate break the twine. Once active the Ring grants Feather Fall on the next 4 creatures who touch it within 10 rounds. The duration of each subject's Feather Fall is equal to the number of rounds remaining in the item when the subject touches the ring. At the end of the duration the item becomes useless. [B]Everlasting Rations[/B] Body Slot: Held Weight: 2 lbs [I]This nondescript, small leather pouch has a light blue silk drawstring.[/I] This pouch contains enough rations to feed a medium creature for one day, every morning at sunrise the pouch magically creates more food. [B]Pearl of Speech[/B] Body Slot: Face Activation: -- and standard (command) Weight: 0 lbs [I]This large blue pearl is shot with crisscrossing brown green and gold veins.[/I] This pearl is placed on the tongue where it is absorbed. (a standard action) until you speak a command word to release it, While absorbed it allows you to speak and understand one language (in this case Draconic). Additionally while it is active you can Produce a [I]Command[/I] effect (as the spell) 1/day Will DC 11. [b]Shiftweave[/b] Body Slot: Torso Activation: Swift (mental) Weight: 5 lbs [I]This ordinary clothing has gossamer threads woven randomly into the threadwork.[/I] When you activate shiftweave it changes your garb to resemble any of 5 specific outfits designated during its creation. It has no effect on any armor you wear (nor can it mimic armor) nor can it change any other magic clothing you wear. Outfit 1 - Explorer's Outfit Outfit 2 - Traveller's Outfit Outfit 3 - Noble's Outfit Outfit 4 - Entertainer's Outfit Outfit 5 - Cold Weather Outfit [B]Acrobat Boots[/B] Body Slot: Feet Activation: -- and swift (command) Weight: 1 lbs [I]Multiple brass buckles run up the length of these finely crafted black boots.[/I] Continuous +2 comptetance on Tumble checks. In addition the boots have 3 charges that renew everyday at sunrise. Spending one or more charges grants you an enhancement bonus on speed for one round. 1 charge = +10' 2 charges = +15' 3 charges = +20'[/sblock] [/QUOTE]
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