Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Red Hand of Doom - help for a new GM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peni Griffin" data-source="post: 3660633" data-attributes="member: 50322"><p>What is this, a broken record? The guy doesn't want to get rid of the healer. </p><p></p><p>I'm running a bigger, higher level party myself, and beefing up the numbers is an important part of the mix. Make sure every guard post has enough people/monsters to cover all the shifts, for one thing, and make sure you play the grunts as a team, not as individuals flailing around. Let them cover each other to get chances to drink their CMW potions, fire and fall back as a unit, use aid another, give each other flanking bonuses, the works. Increasing the numbers in each encounter by the same percentage that your party is larger than the assumed four-player-standard is a simple calculation.</p><p></p><p>Study the troops assigned to some encounters - particularly the Sack of Drellin's Ferry, that the module doesn't intend you to have to use - and see what troops are used in them that can be applied elsewhere. Can you use wyverns (those poison stingers are nasty!) as air support? Are there more manticores and minotaurs in the Horde, or did Koth have the only ones? How many giants does the Horde have? Should mindbenders be deployed as spies? What's the best use of the mobile worgriders? Should Kharn have a warmount? Should the lizardmen have poison arrows? Should each fighting unit have a spellcaster? </p><p></p><p>Not all the NPCs are equipped optimally for the jobs they do. Ulwai has no magical instruments, for instance; nobody has much in the way of communication gear. Devise a means for troops on the ground to talk to each other at a distance, and they can keep tabs on the good guys, avoiding or ambushing them as appropriate, until your players want to strangle you. I know it'd get on my players' nerves if they were hunting down raiding parties, and the raiding parties kept hitting villages the day after they leave!</p><p></p><p>Be sure and adjust the Horde's tactics every time survivors have a chance to report on their defeats. Your PCs will learn from experience; the bad guys can, too, and can devise specific tactics to address the strengths of your PCs.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3660633, member: 50322"] What is this, a broken record? The guy doesn't want to get rid of the healer. I'm running a bigger, higher level party myself, and beefing up the numbers is an important part of the mix. Make sure every guard post has enough people/monsters to cover all the shifts, for one thing, and make sure you play the grunts as a team, not as individuals flailing around. Let them cover each other to get chances to drink their CMW potions, fire and fall back as a unit, use aid another, give each other flanking bonuses, the works. Increasing the numbers in each encounter by the same percentage that your party is larger than the assumed four-player-standard is a simple calculation. Study the troops assigned to some encounters - particularly the Sack of Drellin's Ferry, that the module doesn't intend you to have to use - and see what troops are used in them that can be applied elsewhere. Can you use wyverns (those poison stingers are nasty!) as air support? Are there more manticores and minotaurs in the Horde, or did Koth have the only ones? How many giants does the Horde have? Should mindbenders be deployed as spies? What's the best use of the mobile worgriders? Should Kharn have a warmount? Should the lizardmen have poison arrows? Should each fighting unit have a spellcaster? Not all the NPCs are equipped optimally for the jobs they do. Ulwai has no magical instruments, for instance; nobody has much in the way of communication gear. Devise a means for troops on the ground to talk to each other at a distance, and they can keep tabs on the good guys, avoiding or ambushing them as appropriate, until your players want to strangle you. I know it'd get on my players' nerves if they were hunting down raiding parties, and the raiding parties kept hitting villages the day after they leave! Be sure and adjust the Horde's tactics every time survivors have a chance to report on their defeats. Your PCs will learn from experience; the bad guys can, too, and can devise specific tactics to address the strengths of your PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Red Hand of Doom - help for a new GM
Top