Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Red Hand of Doom - I feel like a butcher...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 3379626" data-attributes="member: 30022"><p>**** Possible SPOILERS ****</p><p></p><p></p><p>Subrosas, I know how you feel (...but have less guilt about it, personally) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>My group lost 12 characters during the campaign, including a TPK in the "defend the city from siege" section. The four players each had 10-15 years of D&D experience, with an extremely good knowledge of the rules and solid characters. I ran the module as written (no modification of encounters) and let the dice fall where they may.</p><p></p><p>Fortunately, the general quality of the module dispelled any bad feelings around the carnage. They all enjoyed Red Hand (and I really enjoyed running it). I rate it as one of the best WotC modules ever, including 1st and 2nd edition. Many of the deaths were extremely humorous (...eaten by a hydra due to repeated failed Balance checks to run away, trying to grapple the Ghostlord with no Improved Grapple and a lousy modifier, captured by a minotaur with anger-management issues...).</p><p></p><p>I've begun to think that a lot of published modules require active "DM fiat" (fudging) to keep characters alive. Unless a party is truly optimized (uber-healing cleric, uber-frontline fighter, uber-blasty mage, etc...), I've noticed my group has a very hard time with the WotC mega-adventures. Expedition to Castle Ravenloft was similarly lethal. Go down some stairs and run into four hidden demons (who can teleport at will, have DR cold iron, and good spell resistance) with your 4x 8th level (injured, slightly depleted) characters? That's a paddlin'...</p></blockquote><p></p>
[QUOTE="Lancelot, post: 3379626, member: 30022"] **** Possible SPOILERS **** Subrosas, I know how you feel (...but have less guilt about it, personally) ;) My group lost 12 characters during the campaign, including a TPK in the "defend the city from siege" section. The four players each had 10-15 years of D&D experience, with an extremely good knowledge of the rules and solid characters. I ran the module as written (no modification of encounters) and let the dice fall where they may. Fortunately, the general quality of the module dispelled any bad feelings around the carnage. They all enjoyed Red Hand (and I really enjoyed running it). I rate it as one of the best WotC modules ever, including 1st and 2nd edition. Many of the deaths were extremely humorous (...eaten by a hydra due to repeated failed Balance checks to run away, trying to grapple the Ghostlord with no Improved Grapple and a lousy modifier, captured by a minotaur with anger-management issues...). I've begun to think that a lot of published modules require active "DM fiat" (fudging) to keep characters alive. Unless a party is truly optimized (uber-healing cleric, uber-frontline fighter, uber-blasty mage, etc...), I've noticed my group has a very hard time with the WotC mega-adventures. Expedition to Castle Ravenloft was similarly lethal. Go down some stairs and run into four hidden demons (who can teleport at will, have DR cold iron, and good spell resistance) with your 4x 8th level (injured, slightly depleted) characters? That's a paddlin'... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Red Hand of Doom - I feel like a butcher...
Top