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Red Hand of Doom - I feel like a butcher...
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<blockquote data-quote="Boss" data-source="post: 3383152" data-attributes="member: 1247"><p>We didn't get far into the adventure, mainly because the GM had given us another quest to go on (modified White Plume Mountain), then decided to run us through RHoD to get experience. Of course, this was the one time that we decided to stick to the original adventure rather than get sidetracked, as per our usual SOP.</p><p></p><p>So we made it to the bridge encounter without being spotted and the GM allowed one of the others characters to make a Knowledge Architecture check to find the weak point of the bridge. My character was a fighter designed with Sundering ANYTHING in mind, and with his adamantium sword he rushed out to attack the bridges weak point (GM ruled it was near one of the towers on our side... I would have ruled a support pillar underneath or on the far side, but... heh). Three rounds later, the bridge collapsed. In the meantime the rest of the party was fighting the hobgoblins in the near side towers and the dragon flying above who was using its breath weapon to great effect (two characters died, I was down to less than 10 hit points). The order for the day became <strong>RUN AWAY!</strong> at that point.</p><p></p><p>We managed to kill the dragon in the forest in what I believe was a GM feeling very sorry for the players, and decided that it was time to make our way west towards the mountain and leave this part of the world to the mercy of the hobgoblin armies.</p></blockquote><p></p>
[QUOTE="Boss, post: 3383152, member: 1247"] We didn't get far into the adventure, mainly because the GM had given us another quest to go on (modified White Plume Mountain), then decided to run us through RHoD to get experience. Of course, this was the one time that we decided to stick to the original adventure rather than get sidetracked, as per our usual SOP. So we made it to the bridge encounter without being spotted and the GM allowed one of the others characters to make a Knowledge Architecture check to find the weak point of the bridge. My character was a fighter designed with Sundering ANYTHING in mind, and with his adamantium sword he rushed out to attack the bridges weak point (GM ruled it was near one of the towers on our side... I would have ruled a support pillar underneath or on the far side, but... heh). Three rounds later, the bridge collapsed. In the meantime the rest of the party was fighting the hobgoblins in the near side towers and the dragon flying above who was using its breath weapon to great effect (two characters died, I was down to less than 10 hit points). The order for the day became [B]RUN AWAY![/B] at that point. We managed to kill the dragon in the forest in what I believe was a GM feeling very sorry for the players, and decided that it was time to make our way west towards the mountain and leave this part of the world to the mercy of the hobgoblin armies. [/QUOTE]
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