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Red Hand of Doom (in Eberron) – incorporating ToB (Bo9S)
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<blockquote data-quote="Sidekick" data-source="post: 3220097" data-attributes="member: 13946"><p><strong>Red Hand of Doom (in Eberron) – incorporating ToB (Bo9S)</strong></p><p></p><p>So I was wondering, I’ve got the Tome of Battle, I’m about to start running the Red Hand of Doom and was thinking about how I could start to incorporate it into the campaign.</p><p></p><p>The main idea I had is to change the Wymlord in charge of the Horde (can’t remember his name) who the PCs fight in Brindol from a cleric/talon of Tiamat into a Warblade of similar level (or possibly a Warblade/fighter.</p><p></p><p>What do you guys think - should I incorporate the Tome of Battles classes, feats and more importantly the Maneuvers and stances into the Red Hand of Doom.</p><p></p><p>Disclamer: I’m an Eberron DM so the hobgoblins have a rather full history of martial glory and ancient ways. While I’m not using the Dhakanni as the basis for the Red Hand I am basing the Elsir vale in the Endworld Mountains so they will still be Dhakanni in origin.</p><p></p><p>Other incorporation ideas: I suppose I could make some of the Blade bearer’s fighter/warblades, and try and assassinate the PCs with a highly skilled swordsage?</p><p></p><p>Thanks for you opinions. Nay’sayers are more than welcome here – just provide me with a rational argument for me to consider. </p><p></p><p>As an aside my party are four Gestalt characters (only until level 5), with the leader's player leaving in two sessions to go back home (she's a kiwi). We might be getting two players to replace her so it could well be a 5 character team later on in the adventure.</p><p></p><p>Leader: female human Scout5/fighter5</p><p>Cleric: male human monk5/Cleric5</p><p>Arcanist: rogue5/Warlock5</p><p>Tank: male Dwarven Barbarian5/rogue5.</p><p></p><p>Cheers & happy gaming</p><p>Sidekick</p></blockquote><p></p>
[QUOTE="Sidekick, post: 3220097, member: 13946"] [b]Red Hand of Doom (in Eberron) – incorporating ToB (Bo9S)[/b] So I was wondering, I’ve got the Tome of Battle, I’m about to start running the Red Hand of Doom and was thinking about how I could start to incorporate it into the campaign. The main idea I had is to change the Wymlord in charge of the Horde (can’t remember his name) who the PCs fight in Brindol from a cleric/talon of Tiamat into a Warblade of similar level (or possibly a Warblade/fighter. What do you guys think - should I incorporate the Tome of Battles classes, feats and more importantly the Maneuvers and stances into the Red Hand of Doom. Disclamer: I’m an Eberron DM so the hobgoblins have a rather full history of martial glory and ancient ways. While I’m not using the Dhakanni as the basis for the Red Hand I am basing the Elsir vale in the Endworld Mountains so they will still be Dhakanni in origin. Other incorporation ideas: I suppose I could make some of the Blade bearer’s fighter/warblades, and try and assassinate the PCs with a highly skilled swordsage? Thanks for you opinions. Nay’sayers are more than welcome here – just provide me with a rational argument for me to consider. As an aside my party are four Gestalt characters (only until level 5), with the leader's player leaving in two sessions to go back home (she's a kiwi). We might be getting two players to replace her so it could well be a 5 character team later on in the adventure. Leader: female human Scout5/fighter5 Cleric: male human monk5/Cleric5 Arcanist: rogue5/Warlock5 Tank: male Dwarven Barbarian5/rogue5. Cheers & happy gaming Sidekick [/QUOTE]
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