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Red Hand of Doom--my players stay out!!
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<blockquote data-quote="Lord Zardoz" data-source="post: 4025127" data-attributes="member: 704"><p><strong>My own modifications</strong></p><p></p><p>My adventure is set within a world based mostly on the Birthright setting in the Rhormarch. The changes in geography are managable, but do create some problems with the timeline. I also use most of the Dragonlance pantheon, and other elements from Dragonlance, though modified. As an example, the city of Brindol is now the city of Oden.</p><p></p><p>The kingdom that the game happens in was just getting out of a civil war. The losing side of Prince Oden, the rightful but evil heir to the throne no longer held any cities, and was working as a guerrilla warfare force. Red Hand early on was manipulating him into drawing off defenses from Drellins Ferry.</p><p></p><p>Dragons can exist in multiple bodies at the same time in my game. Therefore, each dragon in RHoD is actually the same dragon.</p><p></p><p>I replaced the Elf tribe with an Orc tribe. In my game, Orcs are Chaotic Neutral, but very, very violent. They simply enjoy combat, violence and conflict. Think of a cross between a College Frat and a Biker Gang. The only reason they do not fight for the Red Hand forces is because the Red Hand did not invite them too. Rather than riding Owls, they ride Giant Wasps. They had been living in Rhest before the Red Hand drove them out. Getting the Orcs to help against the Red Hand is easy. Getting them to not also go after the human forces, and convincing the human forces to trust the Orcs will be very tricky.</p><p></p><p>I replaced the Dragon Spawn with Draconians (from Dragonlance).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4025127, member: 704"] [b]My own modifications[/b] My adventure is set within a world based mostly on the Birthright setting in the Rhormarch. The changes in geography are managable, but do create some problems with the timeline. I also use most of the Dragonlance pantheon, and other elements from Dragonlance, though modified. As an example, the city of Brindol is now the city of Oden. The kingdom that the game happens in was just getting out of a civil war. The losing side of Prince Oden, the rightful but evil heir to the throne no longer held any cities, and was working as a guerrilla warfare force. Red Hand early on was manipulating him into drawing off defenses from Drellins Ferry. Dragons can exist in multiple bodies at the same time in my game. Therefore, each dragon in RHoD is actually the same dragon. I replaced the Elf tribe with an Orc tribe. In my game, Orcs are Chaotic Neutral, but very, very violent. They simply enjoy combat, violence and conflict. Think of a cross between a College Frat and a Biker Gang. The only reason they do not fight for the Red Hand forces is because the Red Hand did not invite them too. Rather than riding Owls, they ride Giant Wasps. They had been living in Rhest before the Red Hand drove them out. Getting the Orcs to help against the Red Hand is easy. Getting them to not also go after the human forces, and convincing the human forces to trust the Orcs will be very tricky. I replaced the Dragon Spawn with Draconians (from Dragonlance). END COMMUNICATION [/QUOTE]
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