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Red Hand of Doom--my players stay out!!
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<blockquote data-quote="Peni Griffin" data-source="post: 4025656" data-attributes="member: 50322"><p>Wow, I thought I'd changed a lot, but compared to Moon-Lancer I'm about average.</p><p></p><p>I already had duergar bad guys in the campaign and I hated (and more to the point, knew my players would hate) a lot of the dragon-theme stuff, so the bad guys are the Duergarian Empire. Their ruler has Full Employment as a goal and operates on the assumption that War is Good for the Economy. Their tactic has been: Conquer a going concern, kill the powerful, enslave the weak, raise them to swell your army, conquer another growing concern...Like many corporations addicted to the "if you're not growing your shrinking" rule, they don't see any reason why they can't do this forever, or at least until everybody alive at the inception of the policy is dead and doesn't have to deal with the fallout. They've conquered a bunch of goblin and hobgoblin tribes and now they're looking to diversify their base. They recruit young dragons who can't compete with full-grown ones with promises of gold and prestige - after the Vale falls, the Horde will help Ozzyrandion, Abithriax, and Tyrgarun to take the Hammerfist Holds and set up shop there and will protect Regiarix's lair. They have raised the hobgoblins and goblins to worship Luduergar - a blasphemy that bothers our PC dwarven priest a lot. The elite forces are durzagon and all the warlords but Saarvith are duergar.</p><p></p><p>Because my PCs were higher than fifth level and because of the change in bad guy, I removed the second chapter, giving Koth the phylactery and letting them go straight from Drellin's Ferry to the Ghostlord, and I have no intention of using the last chapter, which frees up Tyrgarun and anybody else from that section I see fit to use. Unfortunately, taking out a chapter requires that you screw with the timeline or lose that time pressure element. I've made up for this some by introducing lots of political elements. Will Baron Trask ally with the Red Hand? What does Lady Kaal really want? Why does the map specifically designate Prosser for burning? Can the bards gathered at the Eisteddfodd in Dennovar be persuaded to join the defense of Brindol?</p><p></p><p>My players are full of ideas and I believe in letting them do what they want to do and dealing with the consequences, which means there's going to be a lot more of the Siege of Brindol played out than the module assumes, alas. This thing's going to take me six months to run, I swear. We've been at this module for over a year now. But they're having a good time and that's the main thing.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 4025656, member: 50322"] Wow, I thought I'd changed a lot, but compared to Moon-Lancer I'm about average. I already had duergar bad guys in the campaign and I hated (and more to the point, knew my players would hate) a lot of the dragon-theme stuff, so the bad guys are the Duergarian Empire. Their ruler has Full Employment as a goal and operates on the assumption that War is Good for the Economy. Their tactic has been: Conquer a going concern, kill the powerful, enslave the weak, raise them to swell your army, conquer another growing concern...Like many corporations addicted to the "if you're not growing your shrinking" rule, they don't see any reason why they can't do this forever, or at least until everybody alive at the inception of the policy is dead and doesn't have to deal with the fallout. They've conquered a bunch of goblin and hobgoblin tribes and now they're looking to diversify their base. They recruit young dragons who can't compete with full-grown ones with promises of gold and prestige - after the Vale falls, the Horde will help Ozzyrandion, Abithriax, and Tyrgarun to take the Hammerfist Holds and set up shop there and will protect Regiarix's lair. They have raised the hobgoblins and goblins to worship Luduergar - a blasphemy that bothers our PC dwarven priest a lot. The elite forces are durzagon and all the warlords but Saarvith are duergar. Because my PCs were higher than fifth level and because of the change in bad guy, I removed the second chapter, giving Koth the phylactery and letting them go straight from Drellin's Ferry to the Ghostlord, and I have no intention of using the last chapter, which frees up Tyrgarun and anybody else from that section I see fit to use. Unfortunately, taking out a chapter requires that you screw with the timeline or lose that time pressure element. I've made up for this some by introducing lots of political elements. Will Baron Trask ally with the Red Hand? What does Lady Kaal really want? Why does the map specifically designate Prosser for burning? Can the bards gathered at the Eisteddfodd in Dennovar be persuaded to join the defense of Brindol? My players are full of ideas and I believe in letting them do what they want to do and dealing with the consequences, which means there's going to be a lot more of the Siege of Brindol played out than the module assumes, alas. This thing's going to take me six months to run, I swear. We've been at this module for over a year now. But they're having a good time and that's the main thing. [/QUOTE]
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