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Red Hand of Doom - need help modifying slightly
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<blockquote data-quote="Peni Griffin" data-source="post: 3373163" data-attributes="member: 50322"><p>I registered on this board today solely in hopes of getting help modifying this very module! However, I'm past this point.</p><p></p><p>My group started out higher-level than the module allows, so I had to beef up Chapter 1 a lot. This makes sense at Skull Gorge, since it's a vital strategic point. One of the problems I have with the way encounters are laid out in this book is underutilization of resources. In this case, the Horde has manticores, wyverns, chimerae, and dragons at its disposal, most of whom aren't doing a thing at this point. There's no excuse for not having more air support at this location. Also, everyone seems to have 24-hour work shifts! I added a couple of chimerae, whom Ozyrrandion could leave to cover the bridge when he flew down to confab with Koth or slept. Your party is different from mine, so chimerae may not be the best option for you. Scour those "ahead of the horde" and "into the horde" encounters and the stat blocks at the back for logical resources to deploy to this position.</p><p></p><p>In Vraath Keep, I beefed up the garrison and made a few treasure and personnel modifications to fit the module into my campaign better. The best change I made was to give Koth a familiar. It darn near escaped to warn the ranging patrols that something was wrong and carry away the key to the Phylactery box (I've eliminated Ch. 2 in order to get my PCs' levels into synch with the module's level assumptions, so Koth had just gotten the Phylactery passed to him and was holding it for pickup). This could have had a major effect on the defense of the bridge, and catching the familiar and using it as leverage against Koth provided some of the most memorable moments of the game so far. ("Yes, I know a weasel in a sack is an exotic weapon and I'll have to take the -4 penalty.")</p><p></p><p>Definitely put guards on the walls! "Isolated location" my Aunt Fanny - it's right off the major trade route in the region. Of course there are sentries.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3373163, member: 50322"] I registered on this board today solely in hopes of getting help modifying this very module! However, I'm past this point. My group started out higher-level than the module allows, so I had to beef up Chapter 1 a lot. This makes sense at Skull Gorge, since it's a vital strategic point. One of the problems I have with the way encounters are laid out in this book is underutilization of resources. In this case, the Horde has manticores, wyverns, chimerae, and dragons at its disposal, most of whom aren't doing a thing at this point. There's no excuse for not having more air support at this location. Also, everyone seems to have 24-hour work shifts! I added a couple of chimerae, whom Ozyrrandion could leave to cover the bridge when he flew down to confab with Koth or slept. Your party is different from mine, so chimerae may not be the best option for you. Scour those "ahead of the horde" and "into the horde" encounters and the stat blocks at the back for logical resources to deploy to this position. In Vraath Keep, I beefed up the garrison and made a few treasure and personnel modifications to fit the module into my campaign better. The best change I made was to give Koth a familiar. It darn near escaped to warn the ranging patrols that something was wrong and carry away the key to the Phylactery box (I've eliminated Ch. 2 in order to get my PCs' levels into synch with the module's level assumptions, so Koth had just gotten the Phylactery passed to him and was holding it for pickup). This could have had a major effect on the defense of the bridge, and catching the familiar and using it as leverage against Koth provided some of the most memorable moments of the game so far. ("Yes, I know a weasel in a sack is an exotic weapon and I'll have to take the -4 penalty.") Definitely put guards on the walls! "Isolated location" my Aunt Fanny - it's right off the major trade route in the region. Of course there are sentries. [/QUOTE]
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