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Red Hand of Doom - need help modifying slightly
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<blockquote data-quote="Lord Zardoz" data-source="post: 3378443" data-attributes="member: 704"><p>My basic concept for what is inside the portal that my keystone objects would open is something that has the capability of making all goblinoid creatures more powerful. Essentially, once its opened, all goblins would have the Anachic template applied to them. The individual keystones that open this portal are treated like holy relics by the goblins, even though the goblins themselves no longer quite remember what it will do.</p><p></p><p>The kind of plot ideas I could use are basically answers to these questions.</p><p></p><p>1) The nation that this adventure is set in is currently in the midst of a civil war. So far, all of the elements of that civil ware are backgrounded. The less savory side of that civil war (Led by Prince Oden) is on the defensive, and I have foreshadowed that there are rumors of new allies in place. How can I effectively work in the civil war aspect to this adventure without overly complicating the established plot of the adventure? What sort of in game events does this suggest?</p><p></p><p>-- For the early / preliminary part of this, the Draconians are going to be propping up / assisting the evil side in this civil war. Prince Oden is Evil, but not stupid enough to choose to work with Goblins. He has no idea what he is aligning himself with. And while a selfish bastard, he does not want to have his nation torched by goblins either.</p><p></p><p>2) Aside from trying to gate in Takhisis, what purpose could the Fane of Tiamat serve, in terms of advancing / promoting the war effort?</p><p></p><p>-- My best possible use for the Fane of Tiamat would be to allow the Draconian forces to have the loyalty of the goblin forces. Draconians are going to make their first appearance in my game world either just before or during my adventure. However, the goblins are mortal aspects of Chaos with no souls. Gods get no benefit from having them as worshipers.</p><p></p><p>2a) While were at it, given that I consider Goblins, Hobgoblins, and Bugbears to be one rache, how do I explain that Hobgoblins are Lawful Evil when they are mortal aspects of Chaos with no souls?</p><p></p><p>-- I might work in the Rod of 7 parts to answer 2a.</p><p></p><p>3) If I decide to replace the Elves with an Orc tribe, what manner of assistance could they plausibly provide that would be on par with what the Elves could provide (ie: Flying mounts or other movement aids).</p><p></p><p>-- Unlike Goblins, Orcs do have souls. They are still generally evil, and while they will work with goblins from time to time, they are also just as likely to enjoy killing goblins. They view the Goblin horde as a threat because they were not invited to the party. I just figure that a non hostile Orc tribe is going to be more fun than an Elf tribe.</p><p></p><p>4) What would Hiddukel want the players to do that would work against Takhisis, while furthering his own ends, and that would be easy to convince an average group of D&D players to do?</p><p></p><p>-- I came up with the idea that if I ever pulled a TPK on my players, that Hiddukel would make them an offer which could restore them to life. This allowed me to reverse a TPK within the story, and provided me with a plot hook, the players owe a very evil god a big favour. Hiddukel is a god of Lies, Betrayal, and Greed. What I want is something that the players are not too likely to balk at doing, but something that will later come back to haunt them.</p><p></p><p>That should about do it for plot specific problems.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3378443, member: 704"] My basic concept for what is inside the portal that my keystone objects would open is something that has the capability of making all goblinoid creatures more powerful. Essentially, once its opened, all goblins would have the Anachic template applied to them. The individual keystones that open this portal are treated like holy relics by the goblins, even though the goblins themselves no longer quite remember what it will do. The kind of plot ideas I could use are basically answers to these questions. 1) The nation that this adventure is set in is currently in the midst of a civil war. So far, all of the elements of that civil ware are backgrounded. The less savory side of that civil war (Led by Prince Oden) is on the defensive, and I have foreshadowed that there are rumors of new allies in place. How can I effectively work in the civil war aspect to this adventure without overly complicating the established plot of the adventure? What sort of in game events does this suggest? -- For the early / preliminary part of this, the Draconians are going to be propping up / assisting the evil side in this civil war. Prince Oden is Evil, but not stupid enough to choose to work with Goblins. He has no idea what he is aligning himself with. And while a selfish bastard, he does not want to have his nation torched by goblins either. 2) Aside from trying to gate in Takhisis, what purpose could the Fane of Tiamat serve, in terms of advancing / promoting the war effort? -- My best possible use for the Fane of Tiamat would be to allow the Draconian forces to have the loyalty of the goblin forces. Draconians are going to make their first appearance in my game world either just before or during my adventure. However, the goblins are mortal aspects of Chaos with no souls. Gods get no benefit from having them as worshipers. 2a) While were at it, given that I consider Goblins, Hobgoblins, and Bugbears to be one rache, how do I explain that Hobgoblins are Lawful Evil when they are mortal aspects of Chaos with no souls? -- I might work in the Rod of 7 parts to answer 2a. 3) If I decide to replace the Elves with an Orc tribe, what manner of assistance could they plausibly provide that would be on par with what the Elves could provide (ie: Flying mounts or other movement aids). -- Unlike Goblins, Orcs do have souls. They are still generally evil, and while they will work with goblins from time to time, they are also just as likely to enjoy killing goblins. They view the Goblin horde as a threat because they were not invited to the party. I just figure that a non hostile Orc tribe is going to be more fun than an Elf tribe. 4) What would Hiddukel want the players to do that would work against Takhisis, while furthering his own ends, and that would be easy to convince an average group of D&D players to do? -- I came up with the idea that if I ever pulled a TPK on my players, that Hiddukel would make them an offer which could restore them to life. This allowed me to reverse a TPK within the story, and provided me with a plot hook, the players owe a very evil god a big favour. Hiddukel is a god of Lies, Betrayal, and Greed. What I want is something that the players are not too likely to balk at doing, but something that will later come back to haunt them. That should about do it for plot specific problems. END COMMUNICATION [/QUOTE]
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