Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Red Hand of Doom, players hunted by Dragon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3790927" data-attributes="member: 704"><p>Obviously, spoilers here for Red Hand of Doom.</p><p></p><p>The short version of this post: How hard would it be for a young dragon to hunt down players fleeing through a forest, and what kind of checks do you suggest?</p><p></p><p>Long version:</p><p></p><p>So my players managed to take out Skull gorge bridge, but Ozzyrandion is still able to chase and fight them. In an amazing display of resourcefulness and Common sense, they manged to take it out before the fight started. One of the players was made invisible, and flew under the bridge using a fly potion from Guard Captain Sorianna. He made his search check, found the weak spot, and used Stone shape. the weak spot had 40 Hp, and the spell does 50 damage to the bridge according to the adventure. A hell hound did scent the player and start barking near the weak spot, but the player managed to do the deed before anyone could workout what the dog was angry about. 3 of the 4 hobgoblins fell into the gorge, one fell onto land on the far side of the bridge, and due to making a DC 15 reflex save, the player avoided having a bunch of the bridge fall on him, taking only 3d6 damage.</p><p></p><p>Then the fight started in earnest. Lucky for the players, they only had to deal with 6 archers on the far bank shooting at them with a pretty low to hit. Still, they had Ozyrandion to deal with, who spotted them and went to work.</p><p></p><p>A few rounds of combat and they had managed to take down about half of Ozzyrandion's hp, but some of the players were down due to the breath weapon. At this point, the dragon flew back accross the bridge and started yelling orders. A listen check succeeded in making the order "Give me your potions" clear. (The surviving hobgoblins have about 15 Modreate healing potions on hand).</p><p></p><p>So at this point, the players have a few rounds before the dragon is fully healed. I expect them to try to run and hide, since they have burned off a bunch of their spells, and though they are reasonably effective at ranged combat, Ozzyrandion can dictate the terms of this fight if they try to go toe to toe.</p><p></p><p>Hence my opening question. Ozzyrandion has a damn good spot and listen check, at +17 each. But he does not have the Track feat. In the short term, no question. Ozzyrandion should be able to catch up to and attack the players again. I expect the players to be able to drive him back with their remaining spells and abilities, but it will be difficult. But the dragon will simply flee, get back to the bridge, drink yet more potions, and head back out.</p><p></p><p>In addition to the dragon, there are a handfull of Worg rider scouts for the Red Hand on the same side of the bridge as the players. My default idea is to simply have the dragon + Worg Riders use a search check, albeit on a larger scale. Suggestions regarding the DC would be appreciated.</p><p></p><p>Also, the idea of having my players being hunted by an angry dragon with the resources to retreat, heal and return 1 or 2 more times is appealing in an unholy rat bastard kind of way.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3790927, member: 704"] Obviously, spoilers here for Red Hand of Doom. The short version of this post: How hard would it be for a young dragon to hunt down players fleeing through a forest, and what kind of checks do you suggest? Long version: So my players managed to take out Skull gorge bridge, but Ozzyrandion is still able to chase and fight them. In an amazing display of resourcefulness and Common sense, they manged to take it out before the fight started. One of the players was made invisible, and flew under the bridge using a fly potion from Guard Captain Sorianna. He made his search check, found the weak spot, and used Stone shape. the weak spot had 40 Hp, and the spell does 50 damage to the bridge according to the adventure. A hell hound did scent the player and start barking near the weak spot, but the player managed to do the deed before anyone could workout what the dog was angry about. 3 of the 4 hobgoblins fell into the gorge, one fell onto land on the far side of the bridge, and due to making a DC 15 reflex save, the player avoided having a bunch of the bridge fall on him, taking only 3d6 damage. Then the fight started in earnest. Lucky for the players, they only had to deal with 6 archers on the far bank shooting at them with a pretty low to hit. Still, they had Ozyrandion to deal with, who spotted them and went to work. A few rounds of combat and they had managed to take down about half of Ozzyrandion's hp, but some of the players were down due to the breath weapon. At this point, the dragon flew back accross the bridge and started yelling orders. A listen check succeeded in making the order "Give me your potions" clear. (The surviving hobgoblins have about 15 Modreate healing potions on hand). So at this point, the players have a few rounds before the dragon is fully healed. I expect them to try to run and hide, since they have burned off a bunch of their spells, and though they are reasonably effective at ranged combat, Ozzyrandion can dictate the terms of this fight if they try to go toe to toe. Hence my opening question. Ozzyrandion has a damn good spot and listen check, at +17 each. But he does not have the Track feat. In the short term, no question. Ozzyrandion should be able to catch up to and attack the players again. I expect the players to be able to drive him back with their remaining spells and abilities, but it will be difficult. But the dragon will simply flee, get back to the bridge, drink yet more potions, and head back out. In addition to the dragon, there are a handfull of Worg rider scouts for the Red Hand on the same side of the bridge as the players. My default idea is to simply have the dragon + Worg Riders use a search check, albeit on a larger scale. Suggestions regarding the DC would be appreciated. Also, the idea of having my players being hunted by an angry dragon with the resources to retreat, heal and return 1 or 2 more times is appealing in an unholy rat bastard kind of way. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Red Hand of Doom, players hunted by Dragon
Top