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Red Hand of Doom, players hunted by Dragon
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<blockquote data-quote="Lord Zardoz" data-source="post: 3791528" data-attributes="member: 704"><p>Skull Gorge Bridge is a fine example of an encounter that can destroy a party that simply tries to walk up and muscle their way through the defenders. There are a few reasons for this.</p><p></p><p>- Hobgoblin Veterans have plenty of Hp, and will probably be engaged in ranged combat</p><p>- You can have all 9 Hobgoblins (8 veterans + Sargeant) pincushion a single target</p><p>- The Hobgoblins have a staggering amount of healing potions on hand</p><p>- The Hobgoblins in the towers have damn good cover</p><p>- Closing into melee is difficult because the hobgoblins can force the players to fight on the bridge. Ozzyrandian is explicitly advised to bull rush people off the bridge.</p><p>- The players are probably not geared up to take down a Dragon, even one as weak as Ozzyrandian</p><p></p><p>A careless party will probably end up tossing a fireball at the dragon, and charge the bridge. The Hell hounds will slow them down just long enough for the rest of the hobgoblins to bottle up the bridge. Then the players will likely either focusing attacks on the dragon, and get worn down by the Hobgoblin Veterans.</p><p></p><p>As I said, I am quite surprised my players worked out such an effective plan. The only improvement to what my players managed would have been to run the hell away as soon as the bridge went down instead of trading shots with the dragon within bowshot of the surviving Hobgoblins.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3791528, member: 704"] Skull Gorge Bridge is a fine example of an encounter that can destroy a party that simply tries to walk up and muscle their way through the defenders. There are a few reasons for this. - Hobgoblin Veterans have plenty of Hp, and will probably be engaged in ranged combat - You can have all 9 Hobgoblins (8 veterans + Sargeant) pincushion a single target - The Hobgoblins have a staggering amount of healing potions on hand - The Hobgoblins in the towers have damn good cover - Closing into melee is difficult because the hobgoblins can force the players to fight on the bridge. Ozzyrandian is explicitly advised to bull rush people off the bridge. - The players are probably not geared up to take down a Dragon, even one as weak as Ozzyrandian A careless party will probably end up tossing a fireball at the dragon, and charge the bridge. The Hell hounds will slow them down just long enough for the rest of the hobgoblins to bottle up the bridge. Then the players will likely either focusing attacks on the dragon, and get worn down by the Hobgoblin Veterans. As I said, I am quite surprised my players worked out such an effective plan. The only improvement to what my players managed would have been to run the hell away as soon as the bridge went down instead of trading shots with the dragon within bowshot of the surviving Hobgoblins. END COMMUNICATION [/QUOTE]
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