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<blockquote data-quote="EricNoah" data-source="post: 3032243" data-attributes="member: 4"><p>I'm 90% sure now that I'm going to direct the PCs toward the Fane of Tiamat before the battle of Brindol. My PCs are really ahead of the curve, timeline wise -- they made some good choices, pushed their mounts to the extreme, and are already done with Part II and Drelin's Ferry hasn't even been attacked yet. </p><p></p><p>So this means I will need to de-claw the Fane a smidge to make it survivable. The PCs should be around 9th level when they get there. </p><p></p><p>In addition, as I now have MM IV, I am thinking about using more dragonspawn and fewer devils/outsiders, just for flavor purposes. So I'll go through and change almost all outsiders to slightly lower CR dragonspawn. </p><p></p><p>Some thoughts:</p><p></p><p>1) Keep the blue abishai -- a good combination of devil and dragon-like style.</p><p></p><p>2) De-claw the blue dragon a smidge -- remove his magic items, remove a feat (ability focus on his breath weapon), and maybe drop his STR by 2. </p><p></p><p>3) Inner sanctum -- remove the unhallow effect, reduce number of blue abishai to 2. Azarr Kul, in the final stages of summoning the aspect of Tiamat, needs to spend 2-3 rounds finishing the ritual (spending standard actions each round to do so), but should be able to finish the ritual and then engage the heroes in combat, fighting to the death. </p><p></p><p>The thing I still need to figure out is what happens when the aspect of Tiamat appears -- should it ignore the heroes and fly through an open portal that leads to Brindol? Should the heroes be able to go through this same portal? I'll have to think about what would be most dramatic -- I like the idea of the aspect being the last thing the heroes fight in Brindol, maybe alongside an enraged/distraught Wyrmlord Kharn, who is present to tally the ways the heroes have thwarted the Red Hand's plans in a monologue before a final showdown.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 3032243, member: 4"] I'm 90% sure now that I'm going to direct the PCs toward the Fane of Tiamat before the battle of Brindol. My PCs are really ahead of the curve, timeline wise -- they made some good choices, pushed their mounts to the extreme, and are already done with Part II and Drelin's Ferry hasn't even been attacked yet. So this means I will need to de-claw the Fane a smidge to make it survivable. The PCs should be around 9th level when they get there. In addition, as I now have MM IV, I am thinking about using more dragonspawn and fewer devils/outsiders, just for flavor purposes. So I'll go through and change almost all outsiders to slightly lower CR dragonspawn. Some thoughts: 1) Keep the blue abishai -- a good combination of devil and dragon-like style. 2) De-claw the blue dragon a smidge -- remove his magic items, remove a feat (ability focus on his breath weapon), and maybe drop his STR by 2. 3) Inner sanctum -- remove the unhallow effect, reduce number of blue abishai to 2. Azarr Kul, in the final stages of summoning the aspect of Tiamat, needs to spend 2-3 rounds finishing the ritual (spending standard actions each round to do so), but should be able to finish the ritual and then engage the heroes in combat, fighting to the death. The thing I still need to figure out is what happens when the aspect of Tiamat appears -- should it ignore the heroes and fly through an open portal that leads to Brindol? Should the heroes be able to go through this same portal? I'll have to think about what would be most dramatic -- I like the idea of the aspect being the last thing the heroes fight in Brindol, maybe alongside an enraged/distraught Wyrmlord Kharn, who is present to tally the ways the heroes have thwarted the Red Hand's plans in a monologue before a final showdown. [/QUOTE]
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