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<blockquote data-quote="haakon1" data-source="post: 3213676" data-attributes="member: 25619"><p>Yeah . . . sorry, my brain shut down this afternoon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyhow, it seems like Sunless Citadel ought to fit with RHoD. You've got goblns in an ancient dragon lair, after all. I haven't thought this through yet, but it seems like it could be cool. </p><p></p><p>Whaddya all think of these ideas?</p><p></p><p>Idea 1) Play Sunless Citadel as written. Meepo, assuming he survives, rides off into the sunless sunset, happily owning the goblin-cleared dungeon. After a side adventure or two, the PC's get the summons that something bad is going on at the Sunless Citadel. Meepo has come to Oakbridge, and tells that after the PC's left, the goblins who escaped brought in hobgobling cousins to fight the kobolds. That was OK, and the mighty kobold horde held them back, until the hobgoblin warchief discovered dragon magic. Now the kobolds are defeated, and old frosty is stolen again. Oh no!</p><p></p><p>Sounds like a minor problem, and it works even better, perhaps, if the PC's ignore it, until the big war starts. Sort of like Spider-Man ignoring the problems of the wrestling promoter who got robbed, only to find out with great power comes great responsibility. Bwahahahaha!</p><p></p><p>Idea 2) The goblins in Sunless Citadel are a Red Hand outpost. The PC attack discovers evidence of a bigger conspiracy, in which the dark druid is but a hireling.</p><p></p><p></p><p></p><p>Slaad? I hadn't thought of that. I was thinking maybe Githyanki.</p></blockquote><p></p>
[QUOTE="haakon1, post: 3213676, member: 25619"] Yeah . . . sorry, my brain shut down this afternoon. :) Anyhow, it seems like Sunless Citadel ought to fit with RHoD. You've got goblns in an ancient dragon lair, after all. I haven't thought this through yet, but it seems like it could be cool. Whaddya all think of these ideas? Idea 1) Play Sunless Citadel as written. Meepo, assuming he survives, rides off into the sunless sunset, happily owning the goblin-cleared dungeon. After a side adventure or two, the PC's get the summons that something bad is going on at the Sunless Citadel. Meepo has come to Oakbridge, and tells that after the PC's left, the goblins who escaped brought in hobgobling cousins to fight the kobolds. That was OK, and the mighty kobold horde held them back, until the hobgoblin warchief discovered dragon magic. Now the kobolds are defeated, and old frosty is stolen again. Oh no! Sounds like a minor problem, and it works even better, perhaps, if the PC's ignore it, until the big war starts. Sort of like Spider-Man ignoring the problems of the wrestling promoter who got robbed, only to find out with great power comes great responsibility. Bwahahahaha! Idea 2) The goblins in Sunless Citadel are a Red Hand outpost. The PC attack discovers evidence of a bigger conspiracy, in which the dark druid is but a hireling. Slaad? I hadn't thought of that. I was thinking maybe Githyanki. [/QUOTE]
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