Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Red Hand of Doom + Rise of Tiamat + Scales of War
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hastur_nz" data-source="post: 7098013" data-attributes="member: 40592"><p>Just a note on Red Hand of Doom, which I played through and then did a little reading of and on some time later....</p><p></p><p>Red Hand of Doom doesn't really have anything to do with Tiamat, until near the end when you've pretty much crushed the hobgoblin armies, and you finally hear about how Tiamat is the BBEG behind their attempt to crush humanity. So if you only play the part up to then, you are playing a campaign which has nothing to do with Tiamat. Which is totally fine, but just be aware that you have a very long lead-in before your players will see anything to do with Tiamat, and, just like in the full-blown Red Hand of Doom adventure, chances are you get a plot disconnect, unless you've deliberately worked in various more specific hooks towards the fact that Tiamat is behind all the initial troubles. From my reading, and recollection as a player, that's about the only real complain people have about the campaign - it's a sudden jump in style and plot, from battling the armies, to going into the Fane of Tiamat.</p><p></p><p>That said, pretty much all the long-running Adventure Paths I know of (and I've DM'd a few), suffer the same problem - the initial levels are a long set-up, only vaguely linked to what comes next. While there's nothing wrong with this, and often the initial levels are incredibly fun and formative, you do always run the risk of having a very long-running campaign where DM and/or players are looking forward to what might come next rather than enjoy what's planned for somewhere in the future. </p><p></p><p>For example, if your players want "fight Tiamat", why not just start with PC's around 8th level, who have found out about something that hints at Tiamat's diabolical plans, and take it from there...?</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7098013, member: 40592"] Just a note on Red Hand of Doom, which I played through and then did a little reading of and on some time later.... Red Hand of Doom doesn't really have anything to do with Tiamat, until near the end when you've pretty much crushed the hobgoblin armies, and you finally hear about how Tiamat is the BBEG behind their attempt to crush humanity. So if you only play the part up to then, you are playing a campaign which has nothing to do with Tiamat. Which is totally fine, but just be aware that you have a very long lead-in before your players will see anything to do with Tiamat, and, just like in the full-blown Red Hand of Doom adventure, chances are you get a plot disconnect, unless you've deliberately worked in various more specific hooks towards the fact that Tiamat is behind all the initial troubles. From my reading, and recollection as a player, that's about the only real complain people have about the campaign - it's a sudden jump in style and plot, from battling the armies, to going into the Fane of Tiamat. That said, pretty much all the long-running Adventure Paths I know of (and I've DM'd a few), suffer the same problem - the initial levels are a long set-up, only vaguely linked to what comes next. While there's nothing wrong with this, and often the initial levels are incredibly fun and formative, you do always run the risk of having a very long-running campaign where DM and/or players are looking forward to what might come next rather than enjoy what's planned for somewhere in the future. For example, if your players want "fight Tiamat", why not just start with PC's around 8th level, who have found out about something that hints at Tiamat's diabolical plans, and take it from there...? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Red Hand of Doom + Rise of Tiamat + Scales of War
Top