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Red Hand of Doom Suggestions wanted...
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<blockquote data-quote="Lord Zardoz" data-source="post: 3660024" data-attributes="member: 704"><p>Impatient? The thread found its way to the 2nd page with no responses. Wanting responses I bumped. So yeah, sure, somewhat impatient.</p><p></p><p>Anyway, I think the best answer for why a Low Int Sorcerer is a commander would be the Charisma score. Koth is a commander because he is able to get people to do as he says.</p><p></p><p>The reason the bridge is poorly defended is because he is, after all, a Low Int Sorcerer. Call it a tactical mis-step on his part. Koth was so determined that no one find the bridge that he had left the bridge somewhat undefended when he deployed his forces for Raiding.</p><p></p><p>I would say that Koth's role within the Red Hand is generally to 'get things done' rather than any significant planning. He does not pick the targets or set policy. He is just told to "Isolate Drellins Ferry and scout ahead for our attack. Keep the bridge secure". I picture him as a middle manager that struts like the CEO, who revels in his power, but is not really capable of original thought.</p><p></p><p>On that basis, I think that the following would happen:</p><p>1) Koth will return to Cinder Hill to dispatch re-enforcements to the bridge</p><p>2) Koth will arrange to have some heavy hitters go after the players.</p><p>3) Since the forces are waiting for Koth to return to Cinder Hill, I assume this is because he is to lead the actual assualt on Drellins Ferry</p><p></p><p>So, the question now becomes what does he send to the bridge, and what does he send after the players?</p><p></p><p>- The bridge already has a dragon, so I am thinking some additional fodder and support.</p><p>- Having met and very nearly defeated the players with what was on hand at Vraath Keep, a comparable force of heavy hitters should be hunting them down (a few wolf riders, plus <SOMETHING BEEFY>.</p><p></p><p>So, I suppose what I would like now are ideas for the Bridge Re-enforcements, and for the 'Seek and Destroy' Party.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3660024, member: 704"] Impatient? The thread found its way to the 2nd page with no responses. Wanting responses I bumped. So yeah, sure, somewhat impatient. Anyway, I think the best answer for why a Low Int Sorcerer is a commander would be the Charisma score. Koth is a commander because he is able to get people to do as he says. The reason the bridge is poorly defended is because he is, after all, a Low Int Sorcerer. Call it a tactical mis-step on his part. Koth was so determined that no one find the bridge that he had left the bridge somewhat undefended when he deployed his forces for Raiding. I would say that Koth's role within the Red Hand is generally to 'get things done' rather than any significant planning. He does not pick the targets or set policy. He is just told to "Isolate Drellins Ferry and scout ahead for our attack. Keep the bridge secure". I picture him as a middle manager that struts like the CEO, who revels in his power, but is not really capable of original thought. On that basis, I think that the following would happen: 1) Koth will return to Cinder Hill to dispatch re-enforcements to the bridge 2) Koth will arrange to have some heavy hitters go after the players. 3) Since the forces are waiting for Koth to return to Cinder Hill, I assume this is because he is to lead the actual assualt on Drellins Ferry So, the question now becomes what does he send to the bridge, and what does he send after the players? - The bridge already has a dragon, so I am thinking some additional fodder and support. - Having met and very nearly defeated the players with what was on hand at Vraath Keep, a comparable force of heavy hitters should be hunting them down (a few wolf riders, plus <SOMETHING BEEFY>. So, I suppose what I would like now are ideas for the Bridge Re-enforcements, and for the 'Seek and Destroy' Party. END COMMUNICATION [/QUOTE]
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