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Red Hand of Doom - Total Recap!
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<blockquote data-quote="Marquis de Sade" data-source="post: 3163773" data-attributes="member: 25787"><p>Thursday in 2 days time we will finally start out with <u>the Red Hand of Doom </u> adventure. After having played <em>Sons of Gruumsh </em> for several months, the group is now ready to move down south to the Misty Vale in Faerun. Misty Vale is where Elsir Vale is set in the FRCS. The players will use the sea-fare letters they received from a noble house in Melvaunt to cross the Moonsea. Then they will join a merchants caravan bound for the south. A long and hardenous journey. The PCs will hear rumors of war the closer they get to Misty Vale.</p><p></p><p>I have instructed my players that only <u>4 main PCs at 5-6th level </u> are allowed. They may also use <u>2 cohorts at 1st level</u>. These hirelings will also be played as PCs. We use this system to introduce new players and new PCs into the campaign.</p><p></p><p>The players are currently discussing their line-up, but I think it´s a good chance the group will be as follows:</p><p></p><p><u>PCs in Red Hand of Doom</u>:</p><p></p><p>Main:</p><p></p><p><strong>Ilzzt</strong>, Drow Fighter/Wizard, 5th/1st</p><p><strong>Geth Helder</strong>, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st</p><p><strong>Anor</strong>, Elven Ranger, 6th</p><p><strong>Eruan</strong>, Elven Warmage, 4th</p><p></p><p>Cohorts:</p><p></p><p><strong>Falrinn</strong>, Svirfneblin Druid, 2nd</p><p><strong>Vrinn</strong>, Drow Rogue, 1st</p><p></p><p></p><p><strong>Ilzzt, Geth Helder</strong>, and <strong>Anor </strong> are seasoned tough guys with heavy magic equipment and they will be the backbone of the group. <strong>Eruan </strong> is getting there and warmages are very combat-able. <strong>Falrinn </strong> might not hold his own in battle, but his sneaky abilities always gives him the opportunity to retreat unnoticed from dangerous encounters. <strong>Vrinn </strong> who will be introduced at first level ofcourse run the biggest risk here.</p><p></p><p>The Half-Orc Cleric/Fighter <strong>Durth </strong> who courageously charged <strong>Thrull </strong> in the adventure <em>Sons of Gruumsh </em> and died in battle will most probably be resurrected. The players have set 12.000 gp aside to aid that cause. The player who runs <strong>Durth </strong> will be buzy the next couple of weeks though, so <strong>Durth </strong> might join in later. When and if he does, one of the other main PCs will have to leave the group. But that´s ok as <strong>Ilzzt</strong>, <strong>Geth Helder</strong>, and <strong>Anor </strong> are all played by the same player. Also, the Air Genasi Ranger <strong>Arranos </strong> will join in later. Again one of the main PCs played by the multi-PC player will have to leave the group. Finally, <strong>Eluard</strong>, a Cleric/Church Inquisitor 5th/1st, is on stand by. Since RHoD is an open campaign module I will allow the players to change lineup at various parts in the adventure.</p><p></p><p>The players will buy equipment and supplies and then board a ship bound for southern Moonsea. Soon the next adventure will begin. Will the heroes of <strong>Xûl-Jarak </strong> be able to halt the advancing forces of the Red Hand of Doom?</p><p></p><p>NB! Please feel free to join in this thread with comments, questions, and anecdotes from your own gaming experiences of the Red Hand of Doom adventure!</p></blockquote><p></p>
[QUOTE="Marquis de Sade, post: 3163773, member: 25787"] Thursday in 2 days time we will finally start out with [U]the Red Hand of Doom [/U] adventure. After having played [I]Sons of Gruumsh [/I] for several months, the group is now ready to move down south to the Misty Vale in Faerun. Misty Vale is where Elsir Vale is set in the FRCS. The players will use the sea-fare letters they received from a noble house in Melvaunt to cross the Moonsea. Then they will join a merchants caravan bound for the south. A long and hardenous journey. The PCs will hear rumors of war the closer they get to Misty Vale. I have instructed my players that only [U]4 main PCs at 5-6th level [/U] are allowed. They may also use [U]2 cohorts at 1st level[/U]. These hirelings will also be played as PCs. We use this system to introduce new players and new PCs into the campaign. The players are currently discussing their line-up, but I think it´s a good chance the group will be as follows: [U]PCs in Red Hand of Doom[/U]: Main: [B]Ilzzt[/B], Drow Fighter/Wizard, 5th/1st [B]Geth Helder[/B], Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st [B]Anor[/B], Elven Ranger, 6th [B]Eruan[/B], Elven Warmage, 4th Cohorts: [B]Falrinn[/B], Svirfneblin Druid, 2nd [B]Vrinn[/B], Drow Rogue, 1st [B]Ilzzt, Geth Helder[/B], and [B]Anor [/B] are seasoned tough guys with heavy magic equipment and they will be the backbone of the group. [B]Eruan [/B] is getting there and warmages are very combat-able. [B]Falrinn [/B] might not hold his own in battle, but his sneaky abilities always gives him the opportunity to retreat unnoticed from dangerous encounters. [B]Vrinn [/B] who will be introduced at first level ofcourse run the biggest risk here. The Half-Orc Cleric/Fighter [B]Durth [/B] who courageously charged [B]Thrull [/B] in the adventure [I]Sons of Gruumsh [/I] and died in battle will most probably be resurrected. The players have set 12.000 gp aside to aid that cause. The player who runs [B]Durth [/B] will be buzy the next couple of weeks though, so [B]Durth [/B] might join in later. When and if he does, one of the other main PCs will have to leave the group. But that´s ok as [B]Ilzzt[/B], [B]Geth Helder[/B], and [B]Anor [/B] are all played by the same player. Also, the Air Genasi Ranger [B]Arranos [/B] will join in later. Again one of the main PCs played by the multi-PC player will have to leave the group. Finally, [B]Eluard[/B], a Cleric/Church Inquisitor 5th/1st, is on stand by. Since RHoD is an open campaign module I will allow the players to change lineup at various parts in the adventure. The players will buy equipment and supplies and then board a ship bound for southern Moonsea. Soon the next adventure will begin. Will the heroes of [B]Xûl-Jarak [/B] be able to halt the advancing forces of the Red Hand of Doom? NB! Please feel free to join in this thread with comments, questions, and anecdotes from your own gaming experiences of the Red Hand of Doom adventure! [/QUOTE]
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