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<blockquote data-quote="Marquis de Sade" data-source="post: 3164403" data-attributes="member: 25787"><p><strong>Drellins Ferry</strong></p><p></p><p>So, finally we´re back in business!</p><p></p><p>These were the heroes of last session:</p><p></p><p><strong>Geth Helder</strong>, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st (6th)</p><p><strong>Anor</strong>, Elven Ranger, 6th</p><p><strong>Eluard</strong>, Aasimar Cleric/Church Inquisitor, 5th/1st (6th)</p><p><strong>Vrinn</strong>, Drow Rogue, 1st</p><p><strong>Isilwen</strong>, Elven Wizard, 1st</p><p></p><p>The other guys couldn´t make it this session. The situation is that the heroes have just won the battle against the marauders. They took one prisoner, a hobgoblin, and brought him to Drellins Ferry. </p><p></p><p>The PCs made a very good first impression on the local authorities, with "27" and "22" Diplomacy checks. They gained the trust of <strong>Soranna </strong> the Guard Captain, and <strong>Norro Wiston</strong>, Town Speaker. They put the hobgoblin in jail and informed the town council that a huge enemy army is on march towards <strong>Drellins Ferry</strong>. </p><p></p><p><strong>Geth Helder </strong> started interrogating the hobgoblin since he speaks goblin. By using "Bluff" he gained a lot of info. <strong>Geth </strong> managed 5 succesful Bluff attempts! He found out that <strong>Wyrmlord Koth </strong> is the commander and that his base is nearby, in the ruins of <strong>Vraath Keep</strong>. Less than a days travel by foot. They also found out that the RHoD are about to invade the entire valley and that <strong>Drellins Ferry </strong> is first out! <strong>Geth </strong> found out that the army consists of thousands of troops and also monsters like dragons, manticores, and giants.</p><p></p><p>The players started getting noticably nervous now. They left the goblin in jail and started studying the map of the ferry-town. They asked the town council about their forces and guardposts. When they were informed that they consist of less than a hundred troops, most of whom are poorly trained militias, they showed signs of despair. Nevertheless the PCs started preparing a defensive warplan! They told the town council that they should build defensive walls and protective cover along the eastern shore. As protection from enemy missile fire and making it more difficult to cross the river. The PCs also instructed the council to build huge stacks of wooden fuel, so they can use fire and smoke to signal for an evacuation very quickly. They also asked the ferry-owners to prepare to destroy and the ferry very quickly when need be. The PCs asked the council to send messengers with fast horses to the neighbouring towns, informing them as well that war is about to come. Finally, they instructed the council to inform the citizens to prepare for a fast evacuation as soon as possible.</p><p></p><p>I was impressed by my players fast realisation that an evacuation is the only realistic way to deal with this. I will also award them the appropriate XP for this!</p><p></p><p>My players also got to hear a rumour about a spy in town. First they suspected the Dwarven smith, since they heard he had some kind of religious stuff going on in his shack. But after they found out about <strong>Wyrmlord Koth </strong> being less than a day away, they got busy with making plans for that. However, I am sure they will deal with the spy-rumour as soon as they have time.</p><p></p><p>The players have been befriending most of the significant NPCs by now: the Halfling Wizard <strong>Sestrieren</strong>, the Cleric <strong>Brother Derny</strong>, the Guard Captain <strong>Anitah Sorannah</strong>, and the Town Speaker <strong>Norro Wiston</strong>. Bringing a hobgoblin prisoner with them, and the great success with Diplomacy has made them very popular in town.</p><p></p><p>Next session will probably see my players taking on <strong>Wyrmlord Koth</strong>. I will be back as soon as next session is over. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marquis de Sade, post: 3164403, member: 25787"] [b]Drellins Ferry[/b] So, finally we´re back in business! These were the heroes of last session: [B]Geth Helder[/B], Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st (6th) [B]Anor[/B], Elven Ranger, 6th [B]Eluard[/B], Aasimar Cleric/Church Inquisitor, 5th/1st (6th) [B]Vrinn[/B], Drow Rogue, 1st [B]Isilwen[/B], Elven Wizard, 1st The other guys couldn´t make it this session. The situation is that the heroes have just won the battle against the marauders. They took one prisoner, a hobgoblin, and brought him to Drellins Ferry. The PCs made a very good first impression on the local authorities, with "27" and "22" Diplomacy checks. They gained the trust of [B]Soranna [/B] the Guard Captain, and [B]Norro Wiston[/B], Town Speaker. They put the hobgoblin in jail and informed the town council that a huge enemy army is on march towards [B]Drellins Ferry[/B]. [B]Geth Helder [/B] started interrogating the hobgoblin since he speaks goblin. By using "Bluff" he gained a lot of info. [B]Geth [/B] managed 5 succesful Bluff attempts! He found out that [B]Wyrmlord Koth [/B] is the commander and that his base is nearby, in the ruins of [B]Vraath Keep[/B]. Less than a days travel by foot. They also found out that the RHoD are about to invade the entire valley and that [B]Drellins Ferry [/B] is first out! [B]Geth [/B] found out that the army consists of thousands of troops and also monsters like dragons, manticores, and giants. The players started getting noticably nervous now. They left the goblin in jail and started studying the map of the ferry-town. They asked the town council about their forces and guardposts. When they were informed that they consist of less than a hundred troops, most of whom are poorly trained militias, they showed signs of despair. Nevertheless the PCs started preparing a defensive warplan! They told the town council that they should build defensive walls and protective cover along the eastern shore. As protection from enemy missile fire and making it more difficult to cross the river. The PCs also instructed the council to build huge stacks of wooden fuel, so they can use fire and smoke to signal for an evacuation very quickly. They also asked the ferry-owners to prepare to destroy and the ferry very quickly when need be. The PCs asked the council to send messengers with fast horses to the neighbouring towns, informing them as well that war is about to come. Finally, they instructed the council to inform the citizens to prepare for a fast evacuation as soon as possible. I was impressed by my players fast realisation that an evacuation is the only realistic way to deal with this. I will also award them the appropriate XP for this! My players also got to hear a rumour about a spy in town. First they suspected the Dwarven smith, since they heard he had some kind of religious stuff going on in his shack. But after they found out about [B]Wyrmlord Koth [/B] being less than a day away, they got busy with making plans for that. However, I am sure they will deal with the spy-rumour as soon as they have time. The players have been befriending most of the significant NPCs by now: the Halfling Wizard [B]Sestrieren[/B], the Cleric [B]Brother Derny[/B], the Guard Captain [B]Anitah Sorannah[/B], and the Town Speaker [B]Norro Wiston[/B]. Bringing a hobgoblin prisoner with them, and the great success with Diplomacy has made them very popular in town. Next session will probably see my players taking on [B]Wyrmlord Koth[/B]. I will be back as soon as next session is over. :) [/QUOTE]
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