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<blockquote data-quote="Marquis de Sade" data-source="post: 3216882" data-attributes="member: 25787"><p><strong>Attack at Vraath Keep</strong></p><p></p><p>Enter <strong>Tatanka</strong>. The heroes encounter a Human Ranger 1st level that is being introduced by our new player Stefan L. <strong>Tatanka</strong>´s favorite enemy is Goblinoids and he carries a Might Comp. Longbow Str +2. He has the feats <em>Point Blank Shot </em> and <em>Precise Shot</em>. He also carries 20 arrows +1.</p><p></p><p>The heroes wake up at dawn. They visit the wizard <strong>Sertieren </strong> to pick up their scrolls of <em>Fireball </em> that they commissioned the night before. They also talked to <strong>Capt. Soranna</strong>. "<em>Our mission is clear</em>" they told her. "<em>We will go to Vraath Keep and kill or capture Wyrmlord Koth</em>".</p><p></p><p>It´s a sunny and dry day. The PCs walking the Old North Road up north towards the keep are:</p><p></p><p><strong>Anor, Elven Ranger, 6th</strong></p><p><strong>Geth Helder, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st</strong></p><p><strong>Ilzzt, Drow Fighter/Wizard, 5th/1st</strong></p><p><strong>Eluard, Aasimar Cleric/Church Inquisitor, 5th/1st</strong></p><p><strong>Tatanka, Human Ranger, 1st</strong></p><p></p><p>Halfway to the keep they encounter the remnants of the marauders they took out the day before. The bodies are severed by animals, but the players are happy to see that apparently no one from the RHoD have discovered the bodies. They start digging to get rid of the bodies. Suddenly a flock of Stirges sweep down from the trees. The PCs are surprised and the horrible bloodsuckers drain them of their blood. <strong>Ilzzt </strong> looses 7 Con (!) and feels weak all over...He looses about 50% of his Hps as well. Disaster struck on their way to this important battle! But they know they must move on.</p><p></p><p>As they approached <strong>Vraath Keep </strong> they heard a moaning sound that seemed to come from the tower. They also saw a Worgrider patrolling the perimeter of the glade where the keep was situated. They also noticed 2 Hobgoblin guards by the main entrance. As the Worgrider rode closer the Worg seemed to pick up their scent. First he stopped, and then he moved slowly towards the trees where the PCs hid. The PCs carefully stepped deeper into the forest hoping to lure the Worgrider to follow. And he did. As the Worg was swallowed by the dense leaves the PCs fired their arrows. They slew the Worg, but the Worgrider managed to get away. Atleast a couple of feet before he also was struck down by arrows. But he managed to cry for help and the PCs noticed movement by the gate. They withdrew, preparing to fight the next day instead.</p><p></p><p><strong>Eluard</strong>, the Aasimar Cleric, said a prayer for <em>Lesser Restoration </em> after their 8 tranquile hours of rest. The group was now almost completely healed from the bloodloss of the stirges. They circled around <strong>Vraath Keep </strong> trying to find another entrance from behind. It was a deep night, but <strong>Ilzzt</strong>, the drow, could see a huge hole on the second floor of the tower. He also saw yellow light and they heard a moaning sound again...</p><p></p><p><strong>Ilzzt </strong> drank a potion of <em>Fly </em> and flew up into the tower. He saw the corpse and identified the <em>Continual light</em>. The players started to believe that the rumor they heard in <strong>Drellins Ferry </strong> about <strong>Vraath Keep </strong> being haunted may be true. "<em>Perhaps we can set the ghost free so Koth and his minions must flee</em>" one player suggested. I smiled viciously..... </p><p><strong>Ilzzt </strong> also heard a voice from downstairs muttering something in a strange language. He hears a very low and heavy voice replying. He identifies the last word in the sentence as "<em>Koth</em>".</p><p></p><p>Assured that <strong>Wyrmlord Koth </strong> wis nearby <strong>Ilzzt </strong> flew back to his comrades hiding in the trees. Now they all swallowed potions of <em>Fly</em>, or activated the <em>Griffon Rings</em> that they got from their friends in <strong>Melvaunt </strong> during Sons of Gruumsh. They all flew up to to the tower. They all heard voices from downstairs.</p><p></p><p>The players were now starting to realize the importance of their next decision. They were sure that they could achieve surprise. After several minutes of contemplating and discussions, they charged downstairs full speed. <strong>Ilzzt </strong> ws followed by the Swashbuckler <strong>Geth Helder</strong>, and then <strong>Eluard </strong> the Cleric. As <strong>Ilzzt </strong> flew down the stairs, <strong>Karkilan</strong>, the Minotaur bodyguard of <strong>Koth</strong>, was waiting for him. He swung his greataxe but <strong>Ilzzt</strong>´s quick reflexes made him miss! Bricks fell down from the wall behind due to the heavy impackt <strong>Karkilan </strong> made! <strong>Ilzzt</strong>´s player was all white in face. He knew he could be killed by one of those mighty blows. But that was not all! <strong>Wyrmlord Koth </strong> stood right opposite <strong>Ilzzt </strong> and fired his <em>Lightning Bolt</em> spell. He penetrated <strong>Ilzzt</strong>´s Spell Resistance but again <strong>Ilzzt</strong>´s agility saved him. He only took half damage. </p><p></p><p>Unfortunately it´s 2 am IRL and we were all very tired. So we paused the game there with the following initiative order:</p><p></p><p><strong>Wyrmlord Koth 16, Karkilan 15, Ilzzt 10 </strong> (next to act), <strong>Geth Helder 9, Anor 8, Tatanka 7, Eluard 5.</strong></p><p></p><p>All players managed low initiative rolls. One funny thing is that the new PC <strong>Taranka</strong>, shot 4 shots, hit 4 times and killed 3 enemies! (2 Stirges, 1 Worgrider). The new player was all smiles when he left the session tonight!!! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I guess we could have played on for another hour or so, but the players didn´t want to play this battle out tired. They realize the dangerous opposition here and need to focus. </p><p></p><p>Next session is on Tuesday 2 days from now. </p><p></p><p><em>To be continued.....</em></p></blockquote><p></p>
[QUOTE="Marquis de Sade, post: 3216882, member: 25787"] [b]Attack at Vraath Keep[/b] Enter [B]Tatanka[/B]. The heroes encounter a Human Ranger 1st level that is being introduced by our new player Stefan L. [B]Tatanka[/B]´s favorite enemy is Goblinoids and he carries a Might Comp. Longbow Str +2. He has the feats [I]Point Blank Shot [/I] and [I]Precise Shot[/I]. He also carries 20 arrows +1. The heroes wake up at dawn. They visit the wizard [B]Sertieren [/B] to pick up their scrolls of [I]Fireball [/I] that they commissioned the night before. They also talked to [B]Capt. Soranna[/B]. "[I]Our mission is clear[/I]" they told her. "[I]We will go to Vraath Keep and kill or capture Wyrmlord Koth[/I]". It´s a sunny and dry day. The PCs walking the Old North Road up north towards the keep are: [B]Anor, Elven Ranger, 6th Geth Helder, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st Ilzzt, Drow Fighter/Wizard, 5th/1st Eluard, Aasimar Cleric/Church Inquisitor, 5th/1st Tatanka, Human Ranger, 1st[/B] Halfway to the keep they encounter the remnants of the marauders they took out the day before. The bodies are severed by animals, but the players are happy to see that apparently no one from the RHoD have discovered the bodies. They start digging to get rid of the bodies. Suddenly a flock of Stirges sweep down from the trees. The PCs are surprised and the horrible bloodsuckers drain them of their blood. [B]Ilzzt [/B] looses 7 Con (!) and feels weak all over...He looses about 50% of his Hps as well. Disaster struck on their way to this important battle! But they know they must move on. As they approached [B]Vraath Keep [/B] they heard a moaning sound that seemed to come from the tower. They also saw a Worgrider patrolling the perimeter of the glade where the keep was situated. They also noticed 2 Hobgoblin guards by the main entrance. As the Worgrider rode closer the Worg seemed to pick up their scent. First he stopped, and then he moved slowly towards the trees where the PCs hid. The PCs carefully stepped deeper into the forest hoping to lure the Worgrider to follow. And he did. As the Worg was swallowed by the dense leaves the PCs fired their arrows. They slew the Worg, but the Worgrider managed to get away. Atleast a couple of feet before he also was struck down by arrows. But he managed to cry for help and the PCs noticed movement by the gate. They withdrew, preparing to fight the next day instead. [B]Eluard[/B], the Aasimar Cleric, said a prayer for [I]Lesser Restoration [/I] after their 8 tranquile hours of rest. The group was now almost completely healed from the bloodloss of the stirges. They circled around [B]Vraath Keep [/B] trying to find another entrance from behind. It was a deep night, but [B]Ilzzt[/B], the drow, could see a huge hole on the second floor of the tower. He also saw yellow light and they heard a moaning sound again... [B]Ilzzt [/B] drank a potion of [I]Fly [/I] and flew up into the tower. He saw the corpse and identified the [I]Continual light[/I]. The players started to believe that the rumor they heard in [B]Drellins Ferry [/B] about [B]Vraath Keep [/B] being haunted may be true. "[I]Perhaps we can set the ghost free so Koth and his minions must flee[/I]" one player suggested. I smiled viciously..... [B]Ilzzt [/B] also heard a voice from downstairs muttering something in a strange language. He hears a very low and heavy voice replying. He identifies the last word in the sentence as "[I]Koth[/I]". Assured that [B]Wyrmlord Koth [/B] wis nearby [B]Ilzzt [/B] flew back to his comrades hiding in the trees. Now they all swallowed potions of [I]Fly[/I], or activated the [I]Griffon Rings[/I] that they got from their friends in [B]Melvaunt [/B] during Sons of Gruumsh. They all flew up to to the tower. They all heard voices from downstairs. The players were now starting to realize the importance of their next decision. They were sure that they could achieve surprise. After several minutes of contemplating and discussions, they charged downstairs full speed. [B]Ilzzt [/B] ws followed by the Swashbuckler [B]Geth Helder[/B], and then [B]Eluard [/B] the Cleric. As [B]Ilzzt [/B] flew down the stairs, [B]Karkilan[/B], the Minotaur bodyguard of [B]Koth[/B], was waiting for him. He swung his greataxe but [B]Ilzzt[/B]´s quick reflexes made him miss! Bricks fell down from the wall behind due to the heavy impackt [B]Karkilan [/B] made! [B]Ilzzt[/B]´s player was all white in face. He knew he could be killed by one of those mighty blows. But that was not all! [B]Wyrmlord Koth [/B] stood right opposite [B]Ilzzt [/B] and fired his [I]Lightning Bolt[/I] spell. He penetrated [B]Ilzzt[/B]´s Spell Resistance but again [B]Ilzzt[/B]´s agility saved him. He only took half damage. Unfortunately it´s 2 am IRL and we were all very tired. So we paused the game there with the following initiative order: [B]Wyrmlord Koth 16, Karkilan 15, Ilzzt 10 [/B] (next to act), [B]Geth Helder 9, Anor 8, Tatanka 7, Eluard 5.[/B] All players managed low initiative rolls. One funny thing is that the new PC [B]Taranka[/B], shot 4 shots, hit 4 times and killed 3 enemies! (2 Stirges, 1 Worgrider). The new player was all smiles when he left the session tonight!!! :) I guess we could have played on for another hour or so, but the players didn´t want to play this battle out tired. They realize the dangerous opposition here and need to focus. Next session is on Tuesday 2 days from now. [I]To be continued.....[/I] [/QUOTE]
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