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<blockquote data-quote="Marquis de Sade" data-source="post: 3244223" data-attributes="member: 25787"><p><strong>Returning to Drellin´s Ferry</strong></p><p></p><p><em>The heroes are batteling Wyrmlord Koth, a high ranking RHoD commander based at Vraath Keep. By his side is a Manticore. </em> </p><p></p><p>The heroes are:</p><p></p><p><strong>Ilzzt, Drow Fighter/Wizard, 5th/1st</strong></p><p><strong>Anor, Elven Ranger, 6th</strong></p><p><strong>Geth Helder, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st</strong></p><p><strong>Eluard, Aasimar Cleric/Church Inquisitor, 5th/1st</strong></p><p></p><p><strong>Kerkilan </strong> and the other minions of <strong>Wyrmlord Koth </strong> managed to hold up the PCs so <strong>Koth </strong> had time to get the important map and activate his magic. Especially <em>Mage Armor</em>, <em>Shield</em>, and <em>Fly</em>.</p><p></p><p>So as we initiated the session, <strong>Koth </strong> and the Manticore are flying just outside the main entrance to the barracks (building 8 on the map) about 60´up. Its pitch black outside, middle of the night. The problem is that the group´s main sniper, <strong>Anor</strong>, doesnt have darkvision. But <strong>Eluard </strong> uses <em>Luminous Armor </em> on himself and steps outside to lighten up the sky. As he did, <strong>Koth </strong> immediately fired his readied <em>Lightning Bolt </em> and the Manticore fired a volley of 6 spikes. The Cleric got badly wounded but still standing. </p><p></p><p><strong>Ilzzt </strong> also rushed out. With a scroll of <em>Fireball </em> in hand. With his armor there is a 35% arcane spell failure...The player wants to hit <strong>Koth </strong> and rolls the dice...."21". The spell fizzles and he looses it. The players are now getting nervous that <strong>Koth </strong> will escape with the map. <strong>Anor </strong> steps out and fires 3 arrows with his Rapid Shot feat. He hits 2 times, wounding <strong>Koth </strong> pretty badly. <strong>Geth Helder </strong> uses his <em>Fly </em> to get in contact with <strong>Koth</strong>. The Wyrmlord retreats slowly and tries <em>Blindness </em> on <strong>Geth</strong>, but the agile hero makes his Fort-save. So <strong>Koth </strong> takes off and is being chased by the group. The Manticore gets chopped into pieces by <strong>Geth Helder </strong> and his 4 full-round action attacks!</p><p></p><p><strong>Anor </strong> continues to fire his <em>+3 Mighty Composite Longbow </em> with strength +3 bonus. A shower of arrows over the Wyrmlord, and <strong>Ilzzt </strong> flies up with a charge. The Wyrmlord is dead before his body hits the ground 60 feet below. The group has striken an early important blow against the RHoD. </p><p></p><p><strong>Wyrmlord Koth is dead</strong>. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> </p><p></p><p>As they search through the Keep they find important notes and letters that <strong>Koth </strong> has received from his surrounding forces. <strong>Geth Helder </strong> speaks Goblin and can translate it. There is however one particular document that they cant read. Its written in a language unknown to the group. They bring it with them, convinced of its importance. Perhaps they can translate it later. As they search <strong>Koth´s </strong> body they also find the very important map. The players studied it carefully for several minutes. They were shocked to see that <strong>Drellins Ferry </strong> was to be hit on "Day 5" according to <strong>Koth</strong>´s notes. We are in day 4 in the adventure...But ofcourse, they are not certain that the horde has started marching yet...</p><p></p><p>The players also found the secret trapdoor and climbed down. As they see the fallen soldier, they get panicked over traps. Everybody starts crawling over the floor and pressing the ground with the tip of their swords...But no trap is there to be found.</p><p></p><p>Aware of the pressing time, they head back to <strong>Drellins Ferry </strong> towards the late, late night. Dawn is just a few hours away. As they cross the causeway, they notice reptilian-like heads move in the water below. The Hydra raises to attack! As they have wasted a lot of spells, scrolls and stuff at <strong>Vraath Keep</strong>, they kind of freak out now! And <strong>Eluard </strong> only rolls a "4" on initiative. The 3 other guys push on, <strong>Ilzzt </strong> activates his Drow special-ability "<em>Darkness</em>" to cover their retreat. But the Hydra uses its scent ability to attack <strong>Eluard</strong>. He gets hit 3 times and drops to only 9 hitpoints. As he retreats north, split up from the rest of the group, the others attack the Hydra. They attack its main body since no-one has "Improved Sunder" to severe the heads. They pound it with attacks and damage, but the Hydra´s regenerate 16 it´s tough ...But eventually they fell the huge beast. They search the wagon out in the swamp but dont find anything of interest.</p><p></p><p>As they return into <strong>Drellins Ferry </strong> early the next day they immediately meet up with <strong>Norro Wiston </strong> (the town speaker) and the other members of the ruling council. All except <strong>Iormel </strong> who was away on business elsewhere. The PCs inform the council on the current situation. They still seem to be a bit shocked and when <strong>Geth Helder </strong> tells them to prepare an immediate evacuation, the council turns totally quiet. The players are suspitious about a spy they think is living in town, so they also choose not to show everybody at the council <strong>Wyrmlord Koth</strong>´s map. Only <strong>Norro Wiston </strong> gets to see it. When they are talking alone to him they also inform him that <strong>Skull Gorge Bridge </strong> is a strategic bottle-neck and that they are first going to go north again trying to observe the horde at <strong>Cinder Hill</strong>. Then they will try and take out the bridge itself. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p><em>To be continued</em>....</p></blockquote><p></p>
[QUOTE="Marquis de Sade, post: 3244223, member: 25787"] [b]Returning to Drellin´s Ferry[/b] [I]The heroes are batteling Wyrmlord Koth, a high ranking RHoD commander based at Vraath Keep. By his side is a Manticore. [/I] The heroes are: [B]Ilzzt, Drow Fighter/Wizard, 5th/1st Anor, Elven Ranger, 6th Geth Helder, Human Swashbuckler/Fighter/Dervish, 3rd/2nd/1st Eluard, Aasimar Cleric/Church Inquisitor, 5th/1st[/B] [B]Kerkilan [/B] and the other minions of [B]Wyrmlord Koth [/B] managed to hold up the PCs so [B]Koth [/B] had time to get the important map and activate his magic. Especially [I]Mage Armor[/I], [I]Shield[/I], and [I]Fly[/I]. So as we initiated the session, [B]Koth [/B] and the Manticore are flying just outside the main entrance to the barracks (building 8 on the map) about 60´up. Its pitch black outside, middle of the night. The problem is that the group´s main sniper, [B]Anor[/B], doesnt have darkvision. But [B]Eluard [/B] uses [I]Luminous Armor [/I] on himself and steps outside to lighten up the sky. As he did, [B]Koth [/B] immediately fired his readied [I]Lightning Bolt [/I] and the Manticore fired a volley of 6 spikes. The Cleric got badly wounded but still standing. [B]Ilzzt [/B] also rushed out. With a scroll of [I]Fireball [/I] in hand. With his armor there is a 35% arcane spell failure...The player wants to hit [B]Koth [/B] and rolls the dice...."21". The spell fizzles and he looses it. The players are now getting nervous that [B]Koth [/B] will escape with the map. [B]Anor [/B] steps out and fires 3 arrows with his Rapid Shot feat. He hits 2 times, wounding [B]Koth [/B] pretty badly. [B]Geth Helder [/B] uses his [I]Fly [/I] to get in contact with [B]Koth[/B]. The Wyrmlord retreats slowly and tries [I]Blindness [/I] on [B]Geth[/B], but the agile hero makes his Fort-save. So [B]Koth [/B] takes off and is being chased by the group. The Manticore gets chopped into pieces by [B]Geth Helder [/B] and his 4 full-round action attacks! [B]Anor [/B] continues to fire his [I]+3 Mighty Composite Longbow [/I] with strength +3 bonus. A shower of arrows over the Wyrmlord, and [B]Ilzzt [/B] flies up with a charge. The Wyrmlord is dead before his body hits the ground 60 feet below. The group has striken an early important blow against the RHoD. [B]Wyrmlord Koth is dead[/B]. :( As they search through the Keep they find important notes and letters that [B]Koth [/B] has received from his surrounding forces. [B]Geth Helder [/B] speaks Goblin and can translate it. There is however one particular document that they cant read. Its written in a language unknown to the group. They bring it with them, convinced of its importance. Perhaps they can translate it later. As they search [B]Koth´s [/B] body they also find the very important map. The players studied it carefully for several minutes. They were shocked to see that [B]Drellins Ferry [/B] was to be hit on "Day 5" according to [B]Koth[/B]´s notes. We are in day 4 in the adventure...But ofcourse, they are not certain that the horde has started marching yet... The players also found the secret trapdoor and climbed down. As they see the fallen soldier, they get panicked over traps. Everybody starts crawling over the floor and pressing the ground with the tip of their swords...But no trap is there to be found. Aware of the pressing time, they head back to [B]Drellins Ferry [/B] towards the late, late night. Dawn is just a few hours away. As they cross the causeway, they notice reptilian-like heads move in the water below. The Hydra raises to attack! As they have wasted a lot of spells, scrolls and stuff at [B]Vraath Keep[/B], they kind of freak out now! And [B]Eluard [/B] only rolls a "4" on initiative. The 3 other guys push on, [B]Ilzzt [/B] activates his Drow special-ability "[I]Darkness[/I]" to cover their retreat. But the Hydra uses its scent ability to attack [B]Eluard[/B]. He gets hit 3 times and drops to only 9 hitpoints. As he retreats north, split up from the rest of the group, the others attack the Hydra. They attack its main body since no-one has "Improved Sunder" to severe the heads. They pound it with attacks and damage, but the Hydra´s regenerate 16 it´s tough ...But eventually they fell the huge beast. They search the wagon out in the swamp but dont find anything of interest. As they return into [B]Drellins Ferry [/B] early the next day they immediately meet up with [B]Norro Wiston [/B] (the town speaker) and the other members of the ruling council. All except [B]Iormel [/B] who was away on business elsewhere. The PCs inform the council on the current situation. They still seem to be a bit shocked and when [B]Geth Helder [/B] tells them to prepare an immediate evacuation, the council turns totally quiet. The players are suspitious about a spy they think is living in town, so they also choose not to show everybody at the council [B]Wyrmlord Koth[/B]´s map. Only [B]Norro Wiston [/B] gets to see it. When they are talking alone to him they also inform him that [B]Skull Gorge Bridge [/B] is a strategic bottle-neck and that they are first going to go north again trying to observe the horde at [B]Cinder Hill[/B]. Then they will try and take out the bridge itself. :] [I]To be continued[/I].... [/QUOTE]
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