Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Red Hand of Doom - Total Recap!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Marquis de Sade" data-source="post: 3341202" data-attributes="member: 25787"><p><strong>Treason</strong></p><p></p><p>Sorry guys, I have been skiing in the Alps. But here we go again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><u>The Heroes</u>:</p><p></p><p><strong>Geth Helder, Human Swashbuckler/Fighter/Dervish 3rd/2nd/1st.</strong></p><p><strong>Anor, Elven Ranger/Order of the Bow Initiate, 6th/1st.</strong></p><p><strong>Eluard, Aasimar Cleric/Church Inquisitor/Radiant Servor of Pelor, 5th/1st/1st.</strong></p><p><strong>Ilzzt, Drow Fighter/Wizard, 5th/1st.</strong></p><p><strong>Oulpatroll, Elven Sorcerer, 1st.</strong></p><p></p><p>Session playing time: 5 hours.</p><p></p><p></p><p><strong>The Spy</strong></p><p></p><p>Back in <strong>Drellin's Ferry </strong> the heroes are greeted by Town Speaker <strong>Norro Wiston </strong> and Captain of the guard <strong>Soranna Anitah</strong>. They are thankful, but yet plagued by having to plan for the evacuation of their beloved little town. The players have not forgotten the rumors of the spy and <strong>Norro Wiston </strong> reminds them that a guard was killed mysteriously a couple of days ago. Also, the big saw that they had prepared to severe the ferry´s ropes in case of an invasion, had disappeared. Someone had also put sand and gravel in the cans of oil that they would use to faster roll the ferry into the river in case of emergency.</p><p></p><p>The players didnt socialize too much but went to bed early. They were however visited by <strong>Jarett Nurth</strong>, the young woman who runs one of the stores in town. She came over with 3 Potions of <em>Cure Moderate Wounds</em>. "<em>I want to aid your cause</em>" she said shyly. Always suspecting something, <strong>Geth Helder </strong> used Sense Motive on her, but she only seemed sad and to be in despair.</p><p></p><p><strong>Goblin Raid</strong></p><p></p><p>The PCs were suddenly awakened in the middle of the night: "<em>The town is under attack</em>!" shouted their patron <strong>Kellin Shadowbanks</strong>, the halfling Inn-owner. "<em>They are riding on huge wolfs and setting the entire west bank on fire</em>!". The heroes reacted quickly, pulling on their combat gear and setting out immediately. They joined <strong>Capt Anitah </strong> and her men as they took the ferry across the big river. Fires ravaging the buildings on the west bank. Already from the ferry they could shoot at the enemy. They fell a Hellhound indeed. </p><p></p><p>As they landed on the Western bank, <strong>Cpt Anitah </strong> and her men hold one flank and the heoroes were asked to hold the other. Several buildings and fields were set on fire. The heroes were immediately attacked by 3 Goblin Worg Riders, 5 Hobgoblins and a hidden Khulkor Zhul War Adept. The War Adept casted <em>Lightning Bolt </em> and hit <strong>Geth Helder </strong> and <strong>Eluard </strong> real bad. <u>22</u> and <u>24 </u> damage. <strong>Ilzzt </strong> made his save and his spell resistance! No damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> The Worg Riders were circuling around the heroes trying to hit them with arrows, but the PCs superior armor neglected it. The Hobgoblins charged down the streets trying to take control over the ferry landing. "<em>Kill the spellcaster</em>" shouted the Khulkor Zhul War Adept, "<em>Or you will burn in the fires of the Nine Hells</em>!". The PCs took out 2 Worgs pretty fast, <strong>Anor </strong> being a very skilled archer indeed (ask Ozyrrandion!). <strong>Oulpatroll </strong> kept shooting his magic missiles adding <u>1d4+1</u> damage to injured enemies. </p><p><strong>Geth Helder </strong> who was badly hit drank one of the potions he got from <strong>Jarett Nurth </strong> and......... enormous pain stroke his guts. Like flames of fire the poison was burning him from the inside. He made his DC 18 Fort save, but he also knew that in 10 rounds there would be a second save....."<em>Dont use your potions from Jarett</em>" he managed to shout, all to well knowing the others had poisoned potions as well. The War Adept casted <em>Lightning Bolt </em> again, and this time hurt <strong>Anor </strong> real bad. <strong>Eluard </strong> got hit at the same time for half damage, but he used <em>Cure Moderate Wounds</em> from his spontaneous casting. The PCs dropped a couple of Hobgoblins, but <strong>Ilzzt </strong> feared that someone would get killed by the <em>Lightning Bolts</em>, so he activated his <em>Darkness </em> to cover his friends. Too late though, <strong>Oulpatroll </strong> was killed outright by charging Hobgoblins. In the cover of <em>darkness </em> the other friends drank potions and <strong>Eluard </strong> casted healing spells. The enemy withdrew after having lost 1 hellhound, 1 Goblin Worg Rider, 2 Worgs, and 4 Hobgoblins. <strong>Geth Helder</strong> failed his second Fort save and lost 2 Con and 4 Str. A strong poison no doubt.</p><p></p><p><strong>Jarett Nurth</strong></p><p></p><p><strong>Cpt Anitah </strong> was happy that they could hold their ground. "<em>But its time to leave the Western bank now</em>" she said. "<em>The river will have to shield us now. Pack everything we cant leave behind</em>". And so they put out the remaining fires and took the ferry back to the Eastern bank. Leaving the deserted west <strong>Drellin's Ferry </strong> for its destiny...</p><p></p><p>Furious the PCs immediately headed for <strong>Jarett Nurth</strong>. If she handed them poisonous potions, perhaps she was the spy they were searching for! At her house they pounded her door, waking her up. She seemed surprised and sleepy. Perhaps she didnt know that the potions contained poison? Perhaps she honestly thought she was helping them? "<em>Where did you get those potions from</em>?" demanded <strong>Ilzzt </strong> with fire raging in his dark eyes. "<em>Why? What happened</em>?" she replied seemingly terrified. "<strong>They contained poison</strong>". First <strong>Jarett </strong> refused to tell the PCs. Apparently protecting a third party. But finally she let go. "<em>It was Iormel. It was he who handed me the potions and told me to give them to you</em>." <strong>Iormel </strong> was the old man present at the Town Council. The one who had most strongly opposed the PCs suggested evacuation. <strong>Iormel </strong> had also left the meeting furious at one point. The heroes demanded that she followed them to the Town Counsel to confess. "<em>If only I can change to proper clothes</em>" she sobbed with tears in her eyes. As the PCs waited for her to get dressed <strong>Ilzzt </strong> got impatient. It was too silent. When he opened the door to her bedroom no one was there! She was gone! They searched the room meticulously (take 20) without finding a trace of her. However, the window hinges were open....</p><p></p><p>The PCs ran out of the building trying to spot her. Without succeeding. <strong>Anor </strong> started looking for tracks and finally found some. She was apparently heading for the forest to the southwest. The friends followed suit. They met a guardpost that could inform that <strong>Jarett </strong> had recently passed by. The PCs continued following the tracks. The tracks took off into the deep forest, but <strong>Anor</strong>´s great tracking skills made them follow. <strong>Anor </strong> lit a torch to be able to see, but as <strong>Eluard </strong> activated his <em>Luminous Armor </em> he didnt need it really...120 ft daylight!</p><p></p><p>Apparently <strong>Jarett </strong> was moving carefully to hide her tracks, but that also slowed her down. <strong>Geth Helder </strong> heard a cracking noise.... Suddenly they arrived at a small stream. The tracks disappeared. So, upstream or downstream? <strong>Geth </strong> heard another crack. Upstream. The friends set after the noise. The little stream disappeared into a canyon about 30 ft deep. The friends moved onto the upper right hand side of the little canyon, gaining leverage. <strong>Ilzzt </strong> and <strong>Eluard </strong> now heard something from deep within the canyon. <strong>Anor </strong> decided to have a look down. He saw the stream down there but couldnt really see all due to the cresting top. The friends decided to lower <strong>Ilzzt </strong> and <strong>Eluard </strong> down into the canyon with ropes. As they were being lowered down <strong>Jarett Nurth </strong> waited hidden in a secret cave. Her eyes stared full with hatred as she proclamated long forgotten words in the name of <strong>Erytnul</strong>, the God of Slaughter. She wielded a Morningstar trying to hit <strong>Ilzzt</strong>, but the agile drow avoided it. Fearing for their lives <strong>Ilzzt </strong> and <strong>Eluard </strong> were immediately pulled up out of the canyon.</p><p></p><p><em>To be continued....</em></p><p></p><p><strong>DM Note</strong>: Strange things are apparently taking place in the midst of Drellin's Ferry. Follow the exciting conclusion here next week! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Marquis de Sade, post: 3341202, member: 25787"] [b]Treason[/b] Sorry guys, I have been skiing in the Alps. But here we go again! ;) [U]The Heroes[/U]: [B]Geth Helder, Human Swashbuckler/Fighter/Dervish 3rd/2nd/1st. Anor, Elven Ranger/Order of the Bow Initiate, 6th/1st. Eluard, Aasimar Cleric/Church Inquisitor/Radiant Servor of Pelor, 5th/1st/1st. Ilzzt, Drow Fighter/Wizard, 5th/1st. Oulpatroll, Elven Sorcerer, 1st.[/B] Session playing time: 5 hours. [B]The Spy[/B] Back in [B]Drellin's Ferry [/B] the heroes are greeted by Town Speaker [B]Norro Wiston [/B] and Captain of the guard [B]Soranna Anitah[/B]. They are thankful, but yet plagued by having to plan for the evacuation of their beloved little town. The players have not forgotten the rumors of the spy and [B]Norro Wiston [/B] reminds them that a guard was killed mysteriously a couple of days ago. Also, the big saw that they had prepared to severe the ferry´s ropes in case of an invasion, had disappeared. Someone had also put sand and gravel in the cans of oil that they would use to faster roll the ferry into the river in case of emergency. The players didnt socialize too much but went to bed early. They were however visited by [B]Jarett Nurth[/B], the young woman who runs one of the stores in town. She came over with 3 Potions of [I]Cure Moderate Wounds[/I]. "[I]I want to aid your cause[/I]" she said shyly. Always suspecting something, [B]Geth Helder [/B] used Sense Motive on her, but she only seemed sad and to be in despair. [B]Goblin Raid[/B] The PCs were suddenly awakened in the middle of the night: "[I]The town is under attack[/I]!" shouted their patron [B]Kellin Shadowbanks[/B], the halfling Inn-owner. "[I]They are riding on huge wolfs and setting the entire west bank on fire[/I]!". The heroes reacted quickly, pulling on their combat gear and setting out immediately. They joined [B]Capt Anitah [/B] and her men as they took the ferry across the big river. Fires ravaging the buildings on the west bank. Already from the ferry they could shoot at the enemy. They fell a Hellhound indeed. As they landed on the Western bank, [B]Cpt Anitah [/B] and her men hold one flank and the heoroes were asked to hold the other. Several buildings and fields were set on fire. The heroes were immediately attacked by 3 Goblin Worg Riders, 5 Hobgoblins and a hidden Khulkor Zhul War Adept. The War Adept casted [I]Lightning Bolt [/I] and hit [B]Geth Helder [/B] and [B]Eluard [/B] real bad. [U]22[/U] and [U]24 [/U] damage. [B]Ilzzt [/B] made his save and his spell resistance! No damage. :cool: The Worg Riders were circuling around the heroes trying to hit them with arrows, but the PCs superior armor neglected it. The Hobgoblins charged down the streets trying to take control over the ferry landing. "[I]Kill the spellcaster[/I]" shouted the Khulkor Zhul War Adept, "[I]Or you will burn in the fires of the Nine Hells[/I]!". The PCs took out 2 Worgs pretty fast, [B]Anor [/B] being a very skilled archer indeed (ask Ozyrrandion!). [B]Oulpatroll [/B] kept shooting his magic missiles adding [U]1d4+1[/U] damage to injured enemies. [B]Geth Helder [/B] who was badly hit drank one of the potions he got from [B]Jarett Nurth [/B] and......... enormous pain stroke his guts. Like flames of fire the poison was burning him from the inside. He made his DC 18 Fort save, but he also knew that in 10 rounds there would be a second save....."[I]Dont use your potions from Jarett[/I]" he managed to shout, all to well knowing the others had poisoned potions as well. The War Adept casted [I]Lightning Bolt [/I] again, and this time hurt [B]Anor [/B] real bad. [B]Eluard [/B] got hit at the same time for half damage, but he used [I]Cure Moderate Wounds[/I] from his spontaneous casting. The PCs dropped a couple of Hobgoblins, but [B]Ilzzt [/B] feared that someone would get killed by the [I]Lightning Bolts[/I], so he activated his [I]Darkness [/I] to cover his friends. Too late though, [B]Oulpatroll [/B] was killed outright by charging Hobgoblins. In the cover of [I]darkness [/I] the other friends drank potions and [B]Eluard [/B] casted healing spells. The enemy withdrew after having lost 1 hellhound, 1 Goblin Worg Rider, 2 Worgs, and 4 Hobgoblins. [B]Geth Helder[/B] failed his second Fort save and lost 2 Con and 4 Str. A strong poison no doubt. [B]Jarett Nurth[/B] [B]Cpt Anitah [/B] was happy that they could hold their ground. "[I]But its time to leave the Western bank now[/I]" she said. "[I]The river will have to shield us now. Pack everything we cant leave behind[/I]". And so they put out the remaining fires and took the ferry back to the Eastern bank. Leaving the deserted west [B]Drellin's Ferry [/B] for its destiny... Furious the PCs immediately headed for [B]Jarett Nurth[/B]. If she handed them poisonous potions, perhaps she was the spy they were searching for! At her house they pounded her door, waking her up. She seemed surprised and sleepy. Perhaps she didnt know that the potions contained poison? Perhaps she honestly thought she was helping them? "[I]Where did you get those potions from[/I]?" demanded [B]Ilzzt [/B] with fire raging in his dark eyes. "[I]Why? What happened[/I]?" she replied seemingly terrified. "[B]They contained poison[/B]". First [B]Jarett [/B] refused to tell the PCs. Apparently protecting a third party. But finally she let go. "[I]It was Iormel. It was he who handed me the potions and told me to give them to you[/I]." [B]Iormel [/B] was the old man present at the Town Council. The one who had most strongly opposed the PCs suggested evacuation. [B]Iormel [/B] had also left the meeting furious at one point. The heroes demanded that she followed them to the Town Counsel to confess. "[I]If only I can change to proper clothes[/I]" she sobbed with tears in her eyes. As the PCs waited for her to get dressed [B]Ilzzt [/B] got impatient. It was too silent. When he opened the door to her bedroom no one was there! She was gone! They searched the room meticulously (take 20) without finding a trace of her. However, the window hinges were open.... The PCs ran out of the building trying to spot her. Without succeeding. [B]Anor [/B] started looking for tracks and finally found some. She was apparently heading for the forest to the southwest. The friends followed suit. They met a guardpost that could inform that [B]Jarett [/B] had recently passed by. The PCs continued following the tracks. The tracks took off into the deep forest, but [B]Anor[/B]´s great tracking skills made them follow. [B]Anor [/B] lit a torch to be able to see, but as [B]Eluard [/B] activated his [I]Luminous Armor [/I] he didnt need it really...120 ft daylight! Apparently [B]Jarett [/B] was moving carefully to hide her tracks, but that also slowed her down. [B]Geth Helder [/B] heard a cracking noise.... Suddenly they arrived at a small stream. The tracks disappeared. So, upstream or downstream? [B]Geth [/B] heard another crack. Upstream. The friends set after the noise. The little stream disappeared into a canyon about 30 ft deep. The friends moved onto the upper right hand side of the little canyon, gaining leverage. [B]Ilzzt [/B] and [B]Eluard [/B] now heard something from deep within the canyon. [B]Anor [/B] decided to have a look down. He saw the stream down there but couldnt really see all due to the cresting top. The friends decided to lower [B]Ilzzt [/B] and [B]Eluard [/B] down into the canyon with ropes. As they were being lowered down [B]Jarett Nurth [/B] waited hidden in a secret cave. Her eyes stared full with hatred as she proclamated long forgotten words in the name of [B]Erytnul[/B], the God of Slaughter. She wielded a Morningstar trying to hit [B]Ilzzt[/B], but the agile drow avoided it. Fearing for their lives [B]Ilzzt [/B] and [B]Eluard [/B] were immediately pulled up out of the canyon. [I]To be continued....[/I] [B]DM Note[/B]: Strange things are apparently taking place in the midst of Drellin's Ferry. Follow the exciting conclusion here next week! :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Red Hand of Doom - Total Recap!
Top