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Story Hour
Red Hand of Doom - Total Recap!
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<blockquote data-quote="Marquis de Sade" data-source="post: 3408635" data-attributes="member: 25787"><p><strong>Jarett Nurth</strong></p><p></p><p>Initially <strong>Jarett Nurth </strong> tried to blame <strong>Iormel </strong> for the poisoned potions that she had given the PCs, but my players refused to let her go. They wanted to bring her to the Town Council. Faced with this she knew the game was over. But she managed to sneak out the window, pretending to change clothes. Did she lie about <strong>Iormel</strong>? Well, the players dont know that yet. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p>My players did interrogate her quite well, and especially <strong>Geth Helder </strong> has a pretty high <em>Sense Motive +11</em>. But she still managed to fool him (<em>Bluff</em>) anyway...</p><p></p><p>Having found her secret cave out in the forest where she practices her evil religion, the players have finally revealed her secret. The only question is, was she alone on this or was someone helping her? :\ </p><p></p><p>In the opening days at <strong>Drellins Ferry, Jarett Nurth </strong> was a laid back figure. My players were in her shop only once. I had them make <em>Spot </em> checks, and one of them saw the religious symbol of <em>Erythnul </em> around her neck, <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> but he failed his <em>Knowledge Religion </em> check to identify it. Had he succeeded Im sure they would have dealt with her immediately or at least interrogated her.</p><p></p><p>Anyway, Im sure the players will deal forcefully with <strong>Jarett </strong> in the next session. We will have a break due to me being away on a trip, but next session will take place sometime towards the end of next week, or early the week after the next. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Marquis de Sade, post: 3408635, member: 25787"] [b]Jarett Nurth[/b] Initially [B]Jarett Nurth [/B] tried to blame [B]Iormel [/B] for the poisoned potions that she had given the PCs, but my players refused to let her go. They wanted to bring her to the Town Council. Faced with this she knew the game was over. But she managed to sneak out the window, pretending to change clothes. Did she lie about [B]Iormel[/B]? Well, the players dont know that yet. :cool: My players did interrogate her quite well, and especially [B]Geth Helder [/B] has a pretty high [I]Sense Motive +11[/I]. But she still managed to fool him ([I]Bluff[/I]) anyway... Having found her secret cave out in the forest where she practices her evil religion, the players have finally revealed her secret. The only question is, was she alone on this or was someone helping her? :\ In the opening days at [B]Drellins Ferry, Jarett Nurth [/B] was a laid back figure. My players were in her shop only once. I had them make [I]Spot [/I] checks, and one of them saw the religious symbol of [I]Erythnul [/I] around her neck, :uhoh: but he failed his [I]Knowledge Religion [/I] check to identify it. Had he succeeded Im sure they would have dealt with her immediately or at least interrogated her. Anyway, Im sure the players will deal forcefully with [B]Jarett [/B] in the next session. We will have a break due to me being away on a trip, but next session will take place sometime towards the end of next week, or early the week after the next. :) [/QUOTE]
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