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Story Hour
Red Hand of Doom
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<blockquote data-quote="Mark" data-source="post: 2823215" data-attributes="member: 5"><p>I've just started up a short campaign game that will probably run through the middle of the Summer (late July). Using WotC's Red Hand of Doom (RHoD) as a basis, I'll pare back most of those sections that go beyond the Core Rules, strip away any vestiges of Monks, and maybe add a few surprises of my own design just for fun. Aside from myself as DM, our group consists of several players I have known from three to six years and, so far, a couple of new players recruited just at the beginning of this campaign. We might even add one or two more if it appears that it would be a good fit for the group. There will be more to come on the players and their characters in the second post.</p><p></p><p>For this Storyhour, there will be some fictionalized accounts of gameplay from our twice-monthly meetings (each lasting from four to seven hours). I'll try not to take too many liberties but a mere blow by blow of combat and descriptions of dice rolling for skill checks might get a bit boring, so don't be surprised if I embellish based on my understanding of the players, their characters, or simply when the mood takes me. Perjuring myself will likely become a regular habit within this text. Enjoy it as you can and don't hold my words against any of the players should you happen to meet them. They're all good folk and deserve better than the fate they have in store every two weeks.</p><p></p><p>Spoiler tags will be in use throughout this thread by me, and I urge anyone who posts to consider using them when appropriate, as well. Within spoiler-space, I'll try to give an insider's look from the DM's seat about the adventure as written, my modifications to it, and anything that come up during gameplay that I think might be of interest. It might go without saying but let me flat out state that if any of my players read beyond this point before the close of the campaign they will find out that a DM need not wait for the dice to do his dirty work. The warning has been given.</p><p></p><p>I'll also be adding some attachments that I hope other DMs will find useful. If you plan to play in this adventure with another DM, please don't download or look through the attachments. Your own DM might have a different style than myself and might not want the same information to fall into the hands of the players as I do. Alternately, your DM might have a different pace with which he doles out information. Also, some of the attachments will be for DMs-only and might spoil portions of the adventure for players.</p><p></p><p>We played a bit at our first meeting after finishing some character creation that had begun online. I'll get to that in my next post but let me share a look at some player maps I intend to share with the table at the next meeting. DMs who already have RHoD in hand will note I've adjusted them slightly to remove a certain location.</p><p></p><p>More soon . . .</p></blockquote><p></p>
[QUOTE="Mark, post: 2823215, member: 5"] I've just started up a short campaign game that will probably run through the middle of the Summer (late July). Using WotC's Red Hand of Doom (RHoD) as a basis, I'll pare back most of those sections that go beyond the Core Rules, strip away any vestiges of Monks, and maybe add a few surprises of my own design just for fun. Aside from myself as DM, our group consists of several players I have known from three to six years and, so far, a couple of new players recruited just at the beginning of this campaign. We might even add one or two more if it appears that it would be a good fit for the group. There will be more to come on the players and their characters in the second post. For this Storyhour, there will be some fictionalized accounts of gameplay from our twice-monthly meetings (each lasting from four to seven hours). I'll try not to take too many liberties but a mere blow by blow of combat and descriptions of dice rolling for skill checks might get a bit boring, so don't be surprised if I embellish based on my understanding of the players, their characters, or simply when the mood takes me. Perjuring myself will likely become a regular habit within this text. Enjoy it as you can and don't hold my words against any of the players should you happen to meet them. They're all good folk and deserve better than the fate they have in store every two weeks. Spoiler tags will be in use throughout this thread by me, and I urge anyone who posts to consider using them when appropriate, as well. Within spoiler-space, I'll try to give an insider's look from the DM's seat about the adventure as written, my modifications to it, and anything that come up during gameplay that I think might be of interest. It might go without saying but let me flat out state that if any of my players read beyond this point before the close of the campaign they will find out that a DM need not wait for the dice to do his dirty work. The warning has been given. I'll also be adding some attachments that I hope other DMs will find useful. If you plan to play in this adventure with another DM, please don't download or look through the attachments. Your own DM might have a different style than myself and might not want the same information to fall into the hands of the players as I do. Alternately, your DM might have a different pace with which he doles out information. Also, some of the attachments will be for DMs-only and might spoil portions of the adventure for players. We played a bit at our first meeting after finishing some character creation that had begun online. I'll get to that in my next post but let me share a look at some player maps I intend to share with the table at the next meeting. DMs who already have RHoD in hand will note I've adjusted them slightly to remove a certain location. More soon . . . [/QUOTE]
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