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Story Hour
Red Hand of Doom
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<blockquote data-quote="Mark" data-source="post: 2955759" data-attributes="member: 5"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think you missed the Player's map above. For my players, Skull Gorge Bridge is a feature as old as the road and they can find out about it easy enough. That, Vraath Keep, and the Ghostlord lair are all things they would have heard something about (I use the Vraath Keep hook) and they would know the general area where they were, so I didn't hide them. The fane is the only thing I hid, and I think this has worked out well so far. I'm behind in my retelling and my group has just finished section two. Most of them never even noticed the Ghostlord's Lair on the map, or forgot about it right after noticing it, so that one of them had a eureka moment when a certain letter was discovered. Your mileage may vary, of course, but remember that my own game is different than yours and you should always make or adjust your own maps and materials to suit your game.</p><p></p><p>Good luck and more from my game soon, I hope!</p></blockquote><p></p>
[QUOTE="Mark, post: 2955759, member: 5"] Thanks! :) I think you missed the Player's map above. For my players, Skull Gorge Bridge is a feature as old as the road and they can find out about it easy enough. That, Vraath Keep, and the Ghostlord lair are all things they would have heard something about (I use the Vraath Keep hook) and they would know the general area where they were, so I didn't hide them. The fane is the only thing I hid, and I think this has worked out well so far. I'm behind in my retelling and my group has just finished section two. Most of them never even noticed the Ghostlord's Lair on the map, or forgot about it right after noticing it, so that one of them had a eureka moment when a certain letter was discovered. Your mileage may vary, of course, but remember that my own game is different than yours and you should always make or adjust your own maps and materials to suit your game. Good luck and more from my game soon, I hope! [/QUOTE]
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