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<blockquote data-quote="Blackbrrd" data-source="post: 6492898" data-attributes="member: 63962"><p>I don't agree that it has a lot of filler encounters, (or more precise, that they felt like fillers while running the module). I think the encounters felt quite natural. Some encounters were a bit too easy, but that was mostly due to it being a bit sandboxy. Should work better in 5e than in 3e though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>EDIT as Jester Canuck noted, in a later post, he felt that many encounters in the last dungeon was filler material, something I concur with, as my following comment notes:</p><p></p><p>I didn't like the finale of the module and never ran it. I think some alternate ending would be much more interesting.</p><p>[sblock]The ending is a big dungeon where you end up fighting a avatar of Tiamat. I really don't like dungeons and it just felt anti-climactic after the super-cool battle in the city. I chose to just end the module after the big city fight, without ever fighting the avatar[/sblock]</p><p></p><p>I would give the module 5/5. The story really works, the encounters are cool and it's not a dungeon crawl (for the most part)! It's also easy to run and doesn't feel like a railroad. If the players go outside the assumed scope of the adventure I think it would be relatively easy to modify it to reflect the PC's actions. It also has some sidebars talking about some assumed out-of-scope PC actions, which I think is really cool.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6492898, member: 63962"] I don't agree that it has a lot of filler encounters, (or more precise, that they felt like fillers while running the module). I think the encounters felt quite natural. Some encounters were a bit too easy, but that was mostly due to it being a bit sandboxy. Should work better in 5e than in 3e though. ;) EDIT as Jester Canuck noted, in a later post, he felt that many encounters in the last dungeon was filler material, something I concur with, as my following comment notes: I didn't like the finale of the module and never ran it. I think some alternate ending would be much more interesting. [sblock]The ending is a big dungeon where you end up fighting a avatar of Tiamat. I really don't like dungeons and it just felt anti-climactic after the super-cool battle in the city. I chose to just end the module after the big city fight, without ever fighting the avatar[/sblock] I would give the module 5/5. The story really works, the encounters are cool and it's not a dungeon crawl (for the most part)! It's also easy to run and doesn't feel like a railroad. If the players go outside the assumed scope of the adventure I think it would be relatively easy to modify it to reflect the PC's actions. It also has some sidebars talking about some assumed out-of-scope PC actions, which I think is really cool. [/QUOTE]
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