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<blockquote data-quote="Greensnakedrex" data-source="post: 6498497" data-attributes="member: 6692368"><p>I plan to run RHoD once I complete a homebrew that will encompass the first 5 levels. I am seeding the homebrew adventure so that the characters accidentally 'open the gates' for Azarr Kul and his horde. The first dungeon is designed to reflect the final delve in RHoD, hopefully inspiring some 'aha' moments. I would love to collaborate on some conversions, although I tend to 'wing' my stats quite a bit. It would be good to get some basic stats for each type of 'special' hobgoblin as well as the named villains. I have never run RHoD, but I have drooled over it for quite some time.</p><p>Also, I really like the idea of flipping the 4th and 5th chapter. Definitely raises the stakes. Just important that it is set up so that the pc's actions in the Fane of Tiamat actually impact the game world, such as weakening Tiamat's avatar or something to that effect.</p><p>It seems that most magic items would need to be stripped and I would likely eliminate any non-key encounters. I hand-wave my xp system (use 100 points for each level and dole out as I see fit, including rewards for RP and general badassery). Also, I would probably alter the spell casting monsters and just give them 4e style spell powers that don't require looking things up.</p><p>I'd be glad to collaborate and hear ideas.</p></blockquote><p></p>
[QUOTE="Greensnakedrex, post: 6498497, member: 6692368"] I plan to run RHoD once I complete a homebrew that will encompass the first 5 levels. I am seeding the homebrew adventure so that the characters accidentally 'open the gates' for Azarr Kul and his horde. The first dungeon is designed to reflect the final delve in RHoD, hopefully inspiring some 'aha' moments. I would love to collaborate on some conversions, although I tend to 'wing' my stats quite a bit. It would be good to get some basic stats for each type of 'special' hobgoblin as well as the named villains. I have never run RHoD, but I have drooled over it for quite some time. Also, I really like the idea of flipping the 4th and 5th chapter. Definitely raises the stakes. Just important that it is set up so that the pc's actions in the Fane of Tiamat actually impact the game world, such as weakening Tiamat's avatar or something to that effect. It seems that most magic items would need to be stripped and I would likely eliminate any non-key encounters. I hand-wave my xp system (use 100 points for each level and dole out as I see fit, including rewards for RP and general badassery). Also, I would probably alter the spell casting monsters and just give them 4e style spell powers that don't require looking things up. I'd be glad to collaborate and hear ideas. [/QUOTE]
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