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<blockquote data-quote="Skyscraper" data-source="post: 6500805" data-attributes="member: 48518"><p>I plan on playing a modified version of RHoD where humanoids, disciples of the old god of creation itself, will be back to conquer the vale (a different vale, but the concept remains the same).</p><p></p><p>What I love about RHoD is the cast of characters; the steady advance of enemies putting a concrete timeline on actions; the fact that PC actions will have an impact on alliances and big battles; and the overall feel of the adventure. Certainly one of the best I've read. This said... hobgoblins and Tiamat... Again? Not for me. So I'll change the grunts and the BBEG.</p><p></p><p>I like the comments here about chapter 5. I'll consider that as I make my way through the adventure, set to start after summertime I'd say. I've started working on the environment (vale, people living in it) so I'm not converting anything yet. I'll try to follow this, and possibly contribute if it fits, but (1) I write in French) and (2) I'll use different bad guys, to some extent. I'll probably use as much MM stuff as I can to reduce creature design work, except for rare NPCs that I'll probably make up from scratch.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6500805, member: 48518"] I plan on playing a modified version of RHoD where humanoids, disciples of the old god of creation itself, will be back to conquer the vale (a different vale, but the concept remains the same). What I love about RHoD is the cast of characters; the steady advance of enemies putting a concrete timeline on actions; the fact that PC actions will have an impact on alliances and big battles; and the overall feel of the adventure. Certainly one of the best I've read. This said... hobgoblins and Tiamat... Again? Not for me. So I'll change the grunts and the BBEG. I like the comments here about chapter 5. I'll consider that as I make my way through the adventure, set to start after summertime I'd say. I've started working on the environment (vale, people living in it) so I'm not converting anything yet. I'll try to follow this, and possibly contribute if it fits, but (1) I write in French) and (2) I'll use different bad guys, to some extent. I'll probably use as much MM stuff as I can to reduce creature design work, except for rare NPCs that I'll probably make up from scratch. [/QUOTE]
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