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<blockquote data-quote="Grakarg" data-source="post: 6500915" data-attributes="member: 41096"><p>We did our first session of my conversion and it went off reasonably well. Plenty more roleplaying, discussion and exploration than most people were used to doing in 4th ed, which I like. Haven't yet gotten out of Drellin's Ferry, but thats just fine since it will make it easier for the 5th player to rejoin.</p><p></p><p>So far, encounters that were 2-3 EL's above the party level under 3.5 rules have been falling into the borderline of difficult and deadly under the 5e exp budget. </p><p></p><p>I now have a copy of the 5e DMG, making my conversions of some of the encounters easier, although some seem like they might be much much harder. For example, a certain bugbear sorcerer now has 80+ hp and green scaly skin/dragon like features from his sorc class features. He should be a real beast when the party runs into him.</p><p></p><p>We're all still learning the ins and outs of the new rules, so I expect to tweak some of the stats on the fly.</p><p></p><p>But for converting the encounters here are my general thoughts so far (work in progress):</p><p>Look at the existing encounter, and try to match the theme/style of encounter if you can't match it exactly. Was it fairly 'easy' or 'hard' under the old rules? Big boss or liutenant fight with lots o' friends?</p><p></p><p>When possible, drag and drop the new version of the monster. That just makes it easy on you as a DM</p><p></p><p>I've decided that these clerics of Tiamat have the War domain, not the Trickery domain as it seems more appropriate.</p><p></p><p>For treasure. I'm dropping each +1 of a weapon or armor down a level. So +2 weapons are +1, and all the +1 weapons everyone seems to be carrying are now just normal. Dropping MW weapons/armor entirely (but instead just mentioning that they are of high quality and perhaps worth selling as loot). Most of the magic items are being removed, unless they seem important to an encounter, or am personalizing them for the PC's as loot. Or replace with some extra consumables (potions/scrolls are you friend!)</p><p></p><p>I'll write something up once we get several sessions under our belts, but that won't be for a bit.</p></blockquote><p></p>
[QUOTE="Grakarg, post: 6500915, member: 41096"] We did our first session of my conversion and it went off reasonably well. Plenty more roleplaying, discussion and exploration than most people were used to doing in 4th ed, which I like. Haven't yet gotten out of Drellin's Ferry, but thats just fine since it will make it easier for the 5th player to rejoin. So far, encounters that were 2-3 EL's above the party level under 3.5 rules have been falling into the borderline of difficult and deadly under the 5e exp budget. I now have a copy of the 5e DMG, making my conversions of some of the encounters easier, although some seem like they might be much much harder. For example, a certain bugbear sorcerer now has 80+ hp and green scaly skin/dragon like features from his sorc class features. He should be a real beast when the party runs into him. We're all still learning the ins and outs of the new rules, so I expect to tweak some of the stats on the fly. But for converting the encounters here are my general thoughts so far (work in progress): Look at the existing encounter, and try to match the theme/style of encounter if you can't match it exactly. Was it fairly 'easy' or 'hard' under the old rules? Big boss or liutenant fight with lots o' friends? When possible, drag and drop the new version of the monster. That just makes it easy on you as a DM I've decided that these clerics of Tiamat have the War domain, not the Trickery domain as it seems more appropriate. For treasure. I'm dropping each +1 of a weapon or armor down a level. So +2 weapons are +1, and all the +1 weapons everyone seems to be carrying are now just normal. Dropping MW weapons/armor entirely (but instead just mentioning that they are of high quality and perhaps worth selling as loot). Most of the magic items are being removed, unless they seem important to an encounter, or am personalizing them for the PC's as loot. Or replace with some extra consumables (potions/scrolls are you friend!) I'll write something up once we get several sessions under our belts, but that won't be for a bit. [/QUOTE]
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