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Red Moon Rises: our Playtest of 5th Edition
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<blockquote data-quote="Jack7" data-source="post: 6031828" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Tomorrow I’ll be introducing several new elements to the game.</span></p><p></p><p><span style="font-family: 'Verdana'">They will meet the Knight in search of the Mace of Cuthbert. Who may temporarily join, or at least shadow the party.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">They will hear rumors of the Grael being at the Tower (now partially buried beneath the sand and the sea cliffs and part of it is even submerged underwater) though Yadrass and his men have not approached yet approached because “spirits” have been haunting the place, caused by the Grael’s unusual activity near the approach of Samhain.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">The leader of the men at arms accompanying the party had months before been kidnapped along the coast by Slynirn and Achilln because they knew he was a trusted man of the King. They threw him into a pit with a friend and then transformed him into a werebear and he attacked and slaughtered his friend. They then transformed him back and told him he would henceforth by their spy or they would retransform him again whenever they wished so that he would prey upon whomever was around, including his family. He was not infected with lycanthropy so they cannot actually transform him as they wish unless he is within range of their sorcery and magic, but the man doesn’t know this. He now travels with the King’s men as the party’s escort and Slynirn and Achilln’s spy, thinking he may at any time be retransformed into a ferocious Werebear.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">I’ll also be introducing some of the magic items and relics I developed for this campaign, though the party will be ignorant of what they really have until circumstances begin to reveal the true nature of what they find. </span></p><p></p><p><span style="font-family: 'Verdana'">They may learn that Yadrass has possession of the Mace of Cuthbert.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">And there will be a side-event involving a raid on a delivery of a small number of +Ulfberh+t swords form the Frankish Kingdom. They may also learn that Achilln and Slynirn believe that the +Ulfberh+t swords are the only mortal weapons capable of driving off or destroying the spirits haunting the ruined tower. (Neon of them are currently aware of the Mace of Cuthbert.)</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">All of this assumes, of course, that the party survives their mission.</span></p><p><span style="font-family: 'Verdana'"></span></p></blockquote><p></p>
[QUOTE="Jack7, post: 6031828, member: 54707"] [FONT=Verdana]Tomorrow I’ll be introducing several new elements to the game.[/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]They will meet the Knight in search of the Mace of Cuthbert. Who may temporarily join, or at least shadow the party. They will hear rumors of the Grael being at the Tower (now partially buried beneath the sand and the sea cliffs and part of it is even submerged underwater) though Yadrass and his men have not approached yet approached because “spirits” have been haunting the place, caused by the Grael’s unusual activity near the approach of Samhain. The leader of the men at arms accompanying the party had months before been kidnapped along the coast by Slynirn and Achilln because they knew he was a trusted man of the King. They threw him into a pit with a friend and then transformed him into a werebear and he attacked and slaughtered his friend. They then transformed him back and told him he would henceforth by their spy or they would retransform him again whenever they wished so that he would prey upon whomever was around, including his family. He was not infected with lycanthropy so they cannot actually transform him as they wish unless he is within range of their sorcery and magic, but the man doesn’t know this. He now travels with the King’s men as the party’s escort and Slynirn and Achilln’s spy, thinking he may at any time be retransformed into a ferocious Werebear. I’ll also be introducing some of the magic items and relics I developed for this campaign, though the party will be ignorant of what they really have until circumstances begin to reveal the true nature of what they find. [/FONT] [FONT=Verdana][/FONT] [FONT=Verdana]They may learn that Yadrass has possession of the Mace of Cuthbert. And there will be a side-event involving a raid on a delivery of a small number of +Ulfberh+t swords form the Frankish Kingdom. They may also learn that Achilln and Slynirn believe that the +Ulfberh+t swords are the only mortal weapons capable of driving off or destroying the spirits haunting the ruined tower. (Neon of them are currently aware of the Mace of Cuthbert.) All of this assumes, of course, that the party survives their mission. [/FONT] [/QUOTE]
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