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*Dungeons & Dragons
"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Stormonu" data-source="post: 8488574" data-attributes="member: 52734"><p>Unfortunately, X8 - Drums on Fire Mountain has similar serious issues with its "kara-kara" green orcs.</p><p></p><p>----</p><p>As an aside, GAZ10 had a really interesting (and dark) premise in the DM's section - that orcs and the like were evil souls punished in a cycle of rebirth into monstrous bodies to relive life in a society build on the self-torture and wicked acts the had themselves commited in previous lives. It was evil turned in on itself, but a wickedness so great that it spilled over to spread against the other races the goblinoids interacted with (a curse that worked so well, it backfired). The only escape from rebirth into the society was to become a better individual, but the oppressive ingrained evil of the society and the thought processes of its inhabitants prevented that from ever being likely to occur. If the writers had followed the premise in the DM's section, it could have provided a very different play experience for player characters from the region, who would have been anti-heroes contending with a tendency towards evil deeds but aware of the only escape from such a life to become better and dig themselves out of the pit of both their own making, and a vicious society hell-bent on keeping them that way. It would not, however, had fixed the issues with red/yellow orcs - perhaps even making it worse as portraying those drawn-on societies as evil or corrupt.</p><p></p><p>But the the rest of the DM's section and the entire player's book went in a different direction and this entire premise was lost with a silly and irreverant look at the races - as well as the insulting parodies mentioned above.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8488574, member: 52734"] Unfortunately, X8 - Drums on Fire Mountain has similar serious issues with its "kara-kara" green orcs. ---- As an aside, GAZ10 had a really interesting (and dark) premise in the DM's section - that orcs and the like were evil souls punished in a cycle of rebirth into monstrous bodies to relive life in a society build on the self-torture and wicked acts the had themselves commited in previous lives. It was evil turned in on itself, but a wickedness so great that it spilled over to spread against the other races the goblinoids interacted with (a curse that worked so well, it backfired). The only escape from rebirth into the society was to become a better individual, but the oppressive ingrained evil of the society and the thought processes of its inhabitants prevented that from ever being likely to occur. If the writers had followed the premise in the DM's section, it could have provided a very different play experience for player characters from the region, who would have been anti-heroes contending with a tendency towards evil deeds but aware of the only escape from such a life to become better and dig themselves out of the pit of both their own making, and a vicious society hell-bent on keeping them that way. It would not, however, had fixed the issues with red/yellow orcs - perhaps even making it worse as portraying those drawn-on societies as evil or corrupt. But the the rest of the DM's section and the entire player's book went in a different direction and this entire premise was lost with a silly and irreverant look at the races - as well as the insulting parodies mentioned above. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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