Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Malmuria" data-source="post: 8492906" data-attributes="member: 7030755"><p>I think it's more the larger companies that ought to worry about hiring cultural consultants and/or sensitivity readers. If independent creators are worried about their use of real world cultures or other issues, they are probably already more sensitive to those as they are designing their product, and if they work with editors or play testers, are more likely to find people who are likewise aware of potential issues. In fact, larger companies like wotc could learn here by hiring designers and editors who are already sensitive to potential issues. (For example, Tomb of Annihilation received <a href="https://kotaku.com/dungeons-dragons-stumbles-with-its-revision-of-the-ga-1819657235" target="_blank">some criticism</a> when it came out (though it's still a broadly popular book, so I don't think the criticism really hurt their bottom line). The linked article contains the line, "When I asked, Perkins said that no black writers or consultants worked on Tomb of Annihilation." Wotc certainly has the resources to fix that!).</p><p></p><p>I'd also make a distinction, subtle as it might be, between <em>preventing offense</em> and <em>preventing harm</em>. Preventing offense strikes me as something that, again, larger companies are concerned about. Wotc or Paizo wouldn't want bad press, or twitter controversies, because those are bad for their bottom line and bad for their brand. Independent creators, on the other hand, have smaller audiences. In the case of ttrpgs, that audience might very well be under 100 people. In that case, creators maybe have a better picture as to who is playing their game, and their games are not likely to elicit much response, if any, online (either positive or negative). But also those creators might be more concerned with <em>preventing harm</em>--making sure the people who read and play their games are comfortable and don't feel invalidated by, say, real-world analogues or by inappropriate representations of disability.</p><p></p><p>Moreover, a mindset of preventing harm would recognize that it's an ongoing process, and if you mess up and people notice that's not a bad thing ("bad press" etc) but a chance to learn and do better. I think when you approach these issues with that mindset you earn a lot more credit from audiences. And then it also becomes more about listening to your readers rather than paranoia about people "getting offended."</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8492906, member: 7030755"] I think it's more the larger companies that ought to worry about hiring cultural consultants and/or sensitivity readers. If independent creators are worried about their use of real world cultures or other issues, they are probably already more sensitive to those as they are designing their product, and if they work with editors or play testers, are more likely to find people who are likewise aware of potential issues. In fact, larger companies like wotc could learn here by hiring designers and editors who are already sensitive to potential issues. (For example, Tomb of Annihilation received [URL='https://kotaku.com/dungeons-dragons-stumbles-with-its-revision-of-the-ga-1819657235']some criticism[/URL] when it came out (though it's still a broadly popular book, so I don't think the criticism really hurt their bottom line). The linked article contains the line, "When I asked, Perkins said that no black writers or consultants worked on Tomb of Annihilation." Wotc certainly has the resources to fix that!). I'd also make a distinction, subtle as it might be, between [I]preventing offense[/I] and [I]preventing harm[/I]. Preventing offense strikes me as something that, again, larger companies are concerned about. Wotc or Paizo wouldn't want bad press, or twitter controversies, because those are bad for their bottom line and bad for their brand. Independent creators, on the other hand, have smaller audiences. In the case of ttrpgs, that audience might very well be under 100 people. In that case, creators maybe have a better picture as to who is playing their game, and their games are not likely to elicit much response, if any, online (either positive or negative). But also those creators might be more concerned with [I]preventing harm[/I]--making sure the people who read and play their games are comfortable and don't feel invalidated by, say, real-world analogues or by inappropriate representations of disability. Moreover, a mindset of preventing harm would recognize that it's an ongoing process, and if you mess up and people notice that's not a bad thing ("bad press" etc) but a chance to learn and do better. I think when you approach these issues with that mindset you earn a lot more credit from audiences. And then it also becomes more about listening to your readers rather than paranoia about people "getting offended." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
Top