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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8494348"><p>Sure there is likely an influence having the wilderness but plenty of Europe has forest too. So I don't think that is uniquely American. We do have large nature preserves though and I can see that influencing how we view adventure. But the more significant point is it doesn't therefore pin orcs to native americans, if the wilderness element largely just comes from camping in state forests. I could see how someone might think: well they are americans and there are these orcs living in tribes in the wilderness, so they must be inspired by native americans. But I think it is really a crap shoot because that GM could just as easily have been thinking about the Teutoburg Forest and Germanic tribes. </p><p></p><p>Well, I think Americans like media from a variety of places, especially American gamers. I am much more interested in wuxia films than I am in westerns (though interestingly there is spaghetti western influence on a lot of wuxia films---so I can definitely see some of these points having merit). I just think a very simple view of how Americans might think about these things is being presented. Especially after a lot of these tropes have cycled back and forth from culture to culture (like if I watch Dragon Inn and take my inspiration for showdown at an inn on the frontier there, any influence from westerns and, incidentally James Bond, movies has been through such a filter, that once I sit down to make a game inspired by it, the American western frontier is so removed, I don't know how relevant it really is anymore.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8494348"] Sure there is likely an influence having the wilderness but plenty of Europe has forest too. So I don't think that is uniquely American. We do have large nature preserves though and I can see that influencing how we view adventure. But the more significant point is it doesn't therefore pin orcs to native americans, if the wilderness element largely just comes from camping in state forests. I could see how someone might think: well they are americans and there are these orcs living in tribes in the wilderness, so they must be inspired by native americans. But I think it is really a crap shoot because that GM could just as easily have been thinking about the Teutoburg Forest and Germanic tribes. Well, I think Americans like media from a variety of places, especially American gamers. I am much more interested in wuxia films than I am in westerns (though interestingly there is spaghetti western influence on a lot of wuxia films---so I can definitely see some of these points having merit). I just think a very simple view of how Americans might think about these things is being presented. Especially after a lot of these tropes have cycled back and forth from culture to culture (like if I watch Dragon Inn and take my inspiration for showdown at an inn on the frontier there, any influence from westerns and, incidentally James Bond, movies has been through such a filter, that once I sit down to make a game inspired by it, the American western frontier is so removed, I don't know how relevant it really is anymore. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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