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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Mordhau" data-source="post: 8494733" data-attributes="member: 7032137"><p>In D&D:</p><p></p><p>The Two big generic settings (Forgotten Realms and Greyhawk) are clearly based on maps of North America.</p><p>Early D&D settings contain huge amounts of wilderness, and it specifically North American wilderness (It's definitely not Australian or Central Asian). There is often huge spaces between settlements. In Forgotten Realms you can get a job as a caravan guard between lots of different regions, so far apart and so dangerous is the land in between. In Forgotten Realms again huge sections of the world are actually very oddly depopulated, as has been remarked for decades, it resembles a frontier that is being newly populated (even if that's not always the history). The major parts of the Forgotten Realms are not so much a setting that has a frontier. It is almost nothing but frontier.</p><p></p><p>In early D&D it was an assumed aspect of play that your perfectly ordinary common Fighter could find an area of land inhabited by 'monsters', 'clear it out' and establish yourself as a lord. Now calling yourself a lord may be vaguely Medieval/Early Modern, but the rest of it is all manifest destiny and claiming the frontier. (And completely at odds with any medieval conception of nobility).</p><p></p><p>One of the most iconic adventures ever, by the games creator, involved a Keep. It is on the Borderlands. Beyond the Keep there are monsters. It was a model of how you play D&D for generations.</p><p></p><p>Armed groups of common people who are complete strangers can arrive in town and walk around with their weapons and it's apparently ok, and they don't get bailed up for being brigands or vagabonds.</p><p></p><p>If you want to claim that there's not huge Western influence, then I think you also need to stop claiming ever that D&D is medieval or that D&D setting are medieval. Because, they are<em> less </em>medieval than they are western.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8494733, member: 7032137"] In D&D: The Two big generic settings (Forgotten Realms and Greyhawk) are clearly based on maps of North America. Early D&D settings contain huge amounts of wilderness, and it specifically North American wilderness (It's definitely not Australian or Central Asian). There is often huge spaces between settlements. In Forgotten Realms you can get a job as a caravan guard between lots of different regions, so far apart and so dangerous is the land in between. In Forgotten Realms again huge sections of the world are actually very oddly depopulated, as has been remarked for decades, it resembles a frontier that is being newly populated (even if that's not always the history). The major parts of the Forgotten Realms are not so much a setting that has a frontier. It is almost nothing but frontier. In early D&D it was an assumed aspect of play that your perfectly ordinary common Fighter could find an area of land inhabited by 'monsters', 'clear it out' and establish yourself as a lord. Now calling yourself a lord may be vaguely Medieval/Early Modern, but the rest of it is all manifest destiny and claiming the frontier. (And completely at odds with any medieval conception of nobility). One of the most iconic adventures ever, by the games creator, involved a Keep. It is on the Borderlands. Beyond the Keep there are monsters. It was a model of how you play D&D for generations. Armed groups of common people who are complete strangers can arrive in town and walk around with their weapons and it's apparently ok, and they don't get bailed up for being brigands or vagabonds. If you want to claim that there's not huge Western influence, then I think you also need to stop claiming ever that D&D is medieval or that D&D setting are medieval. Because, they are[I] less [/I]medieval than they are western. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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