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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Faolyn" data-source="post: 8494920" data-attributes="member: 6915329"><p>And what, exactly, would you consider evidence or proof? Do you even know how artistic inspiration <em>works</em>? Because it's not something that necessarily leaves a paper trail, especially when the artist takes inspiration from multiple sources.</p><p></p><p>You may wish to read <a href="https://blogofholding.com/?p=5675" target="_blank">this short article</a>. It's not "proof" by any means, but it should let you understand what some of us mean by inspiration.</p><p></p><p>What I <em>really </em>want to know is why you're so <em>adamant </em>about D&D not having any western roots to it. It also has pulp and sci-fi roots to it. It was never <em>just </em>based on pure Medieval Europe.</p><p></p><p></p><p>And that's exactly what real-world frontiers are like. Except with humans instead of orcs and hobgoblins. The Old West is a frontier only if you don't consider Native Americans as having civilization. </p><p></p><p>There are also, at conservative estimate, approximately a million different sentient creatures capable and willing to have societies. More so in earlier editions. Even more so when you realize that some of these creatures--like dragons and mind flayers--have civilizations that are very different from the norm. You are literally <em>never </em>going to be that far from <em>some </em>sort of civilization.</p><p></p><p>And if that's how you count frontiers, as being far from <em>any</em> civilization, then as I said, the Old West isn't a frontier either.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8494920, member: 6915329"] And what, exactly, would you consider evidence or proof? Do you even know how artistic inspiration [I]works[/I]? Because it's not something that necessarily leaves a paper trail, especially when the artist takes inspiration from multiple sources. You may wish to read [URL='https://blogofholding.com/?p=5675']this short article[/URL]. It's not "proof" by any means, but it should let you understand what some of us mean by inspiration. What I [I]really [/I]want to know is why you're so [I]adamant [/I]about D&D not having any western roots to it. It also has pulp and sci-fi roots to it. It was never [I]just [/I]based on pure Medieval Europe. And that's exactly what real-world frontiers are like. Except with humans instead of orcs and hobgoblins. The Old West is a frontier only if you don't consider Native Americans as having civilization. There are also, at conservative estimate, approximately a million different sentient creatures capable and willing to have societies. More so in earlier editions. Even more so when you realize that some of these creatures--like dragons and mind flayers--have civilizations that are very different from the norm. You are literally [I]never [/I]going to be that far from [I]some [/I]sort of civilization. And if that's how you count frontiers, as being far from [I]any[/I] civilization, then as I said, the Old West isn't a frontier either. [/QUOTE]
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