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General Tabletop Discussion
*Dungeons & Dragons
"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="pemerton" data-source="post: 8496424" data-attributes="member: 42582"><p>Maybe.</p><p></p><p>But just thinking through some of the modules I know:</p><p></p><p style="margin-left: 20px">* B2 Keep on the Borderlands - the default is that the PCs are self-appointed; there is no hint of a <em>requirement</em> that they receive the imprimatur of the Castellan before taking on the Caves;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* B10 Night's Dark Terror - the PCs help homesteaders on the frontier without any sort of endorsement from the local nobles (eg the Grand Duke of Karameikos) and then run their own assault on a slave ring, independently of those authority figures;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Five Shall Be One - the PCs are wandering down a city street and get drawn into an adventure <em>only because</em> they are ready to use violence of their own volition;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Speaker in Dreams - I think this is fairly similar to Five Shall Be One in how it starts; there is no suggestion that the PCs need to engage with the town authorities as part of leading the resistance against the take-over of the town;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* H2 Thunderspire Labyrinth - the PCs are assumed willing to ignore, or even take on, the mages who rule the dungeon area;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* P2 Demon Queen's Enclave - the PCs overthrow the Drow authorities in the area they intervene in.</p><p></p><p>That's not a random sample; but I think these are representative enough.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8496424, member: 42582"] Maybe. But just thinking through some of the modules I know: [indent]* B2 Keep on the Borderlands - the default is that the PCs are self-appointed; there is no hint of a [i]requirement[/i] that they receive the imprimatur of the Castellan before taking on the Caves; * B10 Night's Dark Terror - the PCs help homesteaders on the frontier without any sort of endorsement from the local nobles (eg the Grand Duke of Karameikos) and then run their own assault on a slave ring, independently of those authority figures; * Five Shall Be One - the PCs are wandering down a city street and get drawn into an adventure [i]only because[/i] they are ready to use violence of their own volition; * Speaker in Dreams - I think this is fairly similar to Five Shall Be One in how it starts; there is no suggestion that the PCs need to engage with the town authorities as part of leading the resistance against the take-over of the town; * H2 Thunderspire Labyrinth - the PCs are assumed willing to ignore, or even take on, the mages who rule the dungeon area; * P2 Demon Queen's Enclave - the PCs overthrow the Drow authorities in the area they intervene in.[/indent] That's not a random sample; but I think these are representative enough. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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