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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8496536"><p>And I think that is because in those campaigns, they weren’t filling the role of natives. They were filling the role of evil to be vanquished. I think where complexity comes in is many settings and campaigns did start looking at orcs in more morally gray ways: where they had their own culture and an ability to move outside the restraints that culture imposed. When you start doing that, it obviously gets more thorny. But if orcs are just symbolic of evil I think it is different</p><p></p><p>I should say personally I always preferred campaigns where orcs weren’t there simply to be killed. But I can enjoy campaigns where the world has monsters and those monsters are evil. I can also separate a creature that carries real world cultural features as an aesthetic to make it interesting, and a setting where the creature is a sign board for the real world culture in question.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8496536"] And I think that is because in those campaigns, they weren’t filling the role of natives. They were filling the role of evil to be vanquished. I think where complexity comes in is many settings and campaigns did start looking at orcs in more morally gray ways: where they had their own culture and an ability to move outside the restraints that culture imposed. When you start doing that, it obviously gets more thorny. But if orcs are just symbolic of evil I think it is different I should say personally I always preferred campaigns where orcs weren’t there simply to be killed. But I can enjoy campaigns where the world has monsters and those monsters are evil. I can also separate a creature that carries real world cultural features as an aesthetic to make it interesting, and a setting where the creature is a sign board for the real world culture in question. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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