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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8496600"><p>I think you can do both. To me part of what bothers me in these discussions isn't calls for more nuanced orcs (more nuanced orcs can be very cool), it is this sense I get that we should only be doing nuanced orcs (or in your terms, that it should be consistent across all IP). With D&D being a game meant to appeal to the broadest audience possible, I think it needs to have some flexibility so you can do both. </p><p></p><p>And I also think, it isn't like there is only one reading of these things that we have to have and have to limit ourselves to enjoying. As an outside example, I love Nightbreed. When that movie came out, I thought it was great. The whole way it inverts things so the humans are the real monsters, and that the evil is trying to eliminate the monsters, was intriguing and had a lot of interesting subtext. But I also love Halloween, and I like movies about evil monsters that humans have to contend with if they are going to survive. People forget we had a whole sympathetic monster period in the 90s. And I think what happened, like with all trends, people wanted a return to simpler, evil monsters (and so you had the back to the dungeon approach in 3E). These things always come in and out of fashion. I expect there to be trends in the hobby. But lately a lot of these discussions feel like an 'end of history' debate where we either need to end up with orcs that are always evil or orcs that are basically just green humans. I like it best when all of these options are available to the people making settings and games. I don't like it when its "it has to be this way because 'its important' or 'because your evil if you like evil orcs'. Personally, I am very tired of being told how to think and feel about this stuff by other people.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8496600"] I think you can do both. To me part of what bothers me in these discussions isn't calls for more nuanced orcs (more nuanced orcs can be very cool), it is this sense I get that we should only be doing nuanced orcs (or in your terms, that it should be consistent across all IP). With D&D being a game meant to appeal to the broadest audience possible, I think it needs to have some flexibility so you can do both. And I also think, it isn't like there is only one reading of these things that we have to have and have to limit ourselves to enjoying. As an outside example, I love Nightbreed. When that movie came out, I thought it was great. The whole way it inverts things so the humans are the real monsters, and that the evil is trying to eliminate the monsters, was intriguing and had a lot of interesting subtext. But I also love Halloween, and I like movies about evil monsters that humans have to contend with if they are going to survive. People forget we had a whole sympathetic monster period in the 90s. And I think what happened, like with all trends, people wanted a return to simpler, evil monsters (and so you had the back to the dungeon approach in 3E). These things always come in and out of fashion. I expect there to be trends in the hobby. But lately a lot of these discussions feel like an 'end of history' debate where we either need to end up with orcs that are always evil or orcs that are basically just green humans. I like it best when all of these options are available to the people making settings and games. I don't like it when its "it has to be this way because 'its important' or 'because your evil if you like evil orcs'. Personally, I am very tired of being told how to think and feel about this stuff by other people. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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