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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="Hexmage-EN" data-source="post: 8496723" data-attributes="member: 79428"><p>Since we're bringing cartoons into the discussion two popular 2010's series involved more empathetic protagonists who initially start out opposing the "bad guys" before learning the situation was more complicated. Star vs The Forces of Evil had the later revelation that the show's monsters were the indigenous people who had been driven out by the main character's family in the past, and Steven Universe had the antagonists be part of a caste system based empire with a mix of loyalists, rebels, and mutated, animalistic individuals that were put in suspended animation until they could be cured.</p><p></p><p>I hadn't made the connection until now, but younger people getting into D&D now may have been influenced by those two cartoons. I'm sure there were others that went in similar directions, too, but those are the ones I'm aware of.</p><p></p><p>My understanding of messaging in kid's shows is that it was mandated in the 80's and for the most part show creators weren't onboard with it, 90's and 2000's show creators rebelled, but some 2010's kid show creators earnestly wanted to convey certain messages and themes in their shows (for example, Adventure Time, Regular Show, and Gravity Falls all had recurring subplots that basically amounted to a main character trying to get into a relationship with a girl and screwing things up before moving on).</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 8496723, member: 79428"] Since we're bringing cartoons into the discussion two popular 2010's series involved more empathetic protagonists who initially start out opposing the "bad guys" before learning the situation was more complicated. Star vs The Forces of Evil had the later revelation that the show's monsters were the indigenous people who had been driven out by the main character's family in the past, and Steven Universe had the antagonists be part of a caste system based empire with a mix of loyalists, rebels, and mutated, animalistic individuals that were put in suspended animation until they could be cured. I hadn't made the connection until now, but younger people getting into D&D now may have been influenced by those two cartoons. I'm sure there were others that went in similar directions, too, but those are the ones I'm aware of. My understanding of messaging in kid's shows is that it was mandated in the 80's and for the most part show creators weren't onboard with it, 90's and 2000's show creators rebelled, but some 2010's kid show creators earnestly wanted to convey certain messages and themes in their shows (for example, Adventure Time, Regular Show, and Gravity Falls all had recurring subplots that basically amounted to a main character trying to get into a relationship with a girl and screwing things up before moving on). [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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