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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8497011" data-attributes="member: 82106"><p>Well..... I don't disagree with you guys that the style of 'Troupe Play' with lots of PCs and henchmen and so forth was necessarily typical of other places. OTOH starting out with 2 PCs each, how is that really different from starting out with one PC each and a henchman for each one? I mean, the original game doesn't actually discuss henchmen, except to note how many a PC can have based on his Charisma (even that maybe is a Greyhawkism, I'd have to look). So I think it was just a bit different way of parsing the same thing to a degree. Gygax clearly intended that henchmen get 'promoted' to full PC status when convenient anyway. Hirelings OTOH, I don't know really for sure how many were used by players in Gary's game, probably a lot, but who knows? Sometimes players in games I was in bought them too. They were a two-edged sword though, because GP was a key gating factor in advancement, and when you had to pay pay pay for those hirelings, you didn't advance as fast, or you were short of important equipment. So its more there were different strategies to the game, and Gary maybe favored some that other later GMs were less interested in.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8497011, member: 82106"] Well..... I don't disagree with you guys that the style of 'Troupe Play' with lots of PCs and henchmen and so forth was necessarily typical of other places. OTOH starting out with 2 PCs each, how is that really different from starting out with one PC each and a henchman for each one? I mean, the original game doesn't actually discuss henchmen, except to note how many a PC can have based on his Charisma (even that maybe is a Greyhawkism, I'd have to look). So I think it was just a bit different way of parsing the same thing to a degree. Gygax clearly intended that henchmen get 'promoted' to full PC status when convenient anyway. Hirelings OTOH, I don't know really for sure how many were used by players in Gary's game, probably a lot, but who knows? Sometimes players in games I was in bought them too. They were a two-edged sword though, because GP was a key gating factor in advancement, and when you had to pay pay pay for those hirelings, you didn't advance as fast, or you were short of important equipment. So its more there were different strategies to the game, and Gary maybe favored some that other later GMs were less interested in. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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