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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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<blockquote data-quote="doctorbadwolf" data-source="post: 8497060" data-attributes="member: 6704184"><p>Maybe, though I'm not sure what's wrong with having a section that shows some flaws in the social order of some closed off, insular, societies. Both places are there, in part, to not be nice places for most people. </p><p></p><p>If the product showed them as the good guys, it would be a problem. </p><p></p><p>But vanishingly few people think that it's wrong to criticize xenophobia. There are folks who prefer for the media they consume to not focus on xenophobia as a challenge in the story, and instead focus on other conflicts and get to lose themselves in a story that has nothing to do with bigotry, but I doubt may of them think a game setting is <em>bad</em> because it doesn't present a world without sin.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8497060, member: 6704184"] Maybe, though I'm not sure what's wrong with having a section that shows some flaws in the social order of some closed off, insular, societies. Both places are there, in part, to not be nice places for most people. If the product showed them as the good guys, it would be a problem. But vanishingly few people think that it's wrong to criticize xenophobia. There are folks who prefer for the media they consume to not focus on xenophobia as a challenge in the story, and instead focus on other conflicts and get to lose themselves in a story that has nothing to do with bigotry, but I doubt may of them think a game setting is [I]bad[/I] because it doesn't present a world without sin. [/QUOTE]
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"Red Orc" American Indians and "Yellow Orc" Mongolians in D&D
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